White Star feels like a White Box Star Wars game, but it pulls in so many other inspirations that it feels like an "anything" White Box game. That unfocused feeling, where star squirrels are running around with space-pirate halflings, makes the game capable of handling Star Wars, since it has many of the iconic elements, but is very all over the place in terms of genre support.
There is Star Trek, Guardians of the Galaxy, and a bunch of other stuff going on here.
I wish the game were less random and more focused, with the special genre support in expansion modules. The base game should be as generic as possible, and things like Star Knights and other "war-of-the-stars-like" elements should be added in the "science fantasy" module.
The Trek-like elements could be added to a space federation module, with xenomorph-style content in that module, and so on. There is room in BX for a "star opera"- style game, and White Star tries to be an everything game, but it feels like it is trying to do too much.
I love the idea of BX sci-fi, and I miss the old Space Opera game, which did generic science fiction that could be Wars, Trek, Alien, Galactica, Rogers, Apes, or anything else. A BX version of that would be a dream game.
White Star sort of floats in generic sci-fi, not really Star Wars-inspired, and just generic, yet with oddly specific classes and race choices. With a lot of work, it could do Star Wars, but it would need a lot of houseruling, custom classes, gear, vehicles, and starships. A lot would need to be cut out, but it is possible.
For others to play with me? Easier to play the official game and let them experience that. I have had "let's play X with Y" games fall apart on me before, as it is too hard a sell for people to buy into, and even more so if "X" is available as its own game. There are times when it is easier to buy something they can buy and agree to play that together.
If we are playing Star Wars, and the game is available and in print, we will play that. It is far easier to sell and get people interested in the official game than in a homebrew or a modded system.
But, White Star does an okay Star Wars with some modding and tweaking. It needs the iconic aliens, or facsimiles, as classes. Some of the goofy classes should be pared back. We need more gear and a bunch of starships to replace the official ones (most work fine, but I want to see more). It works; it could be better if it were more focused, and some assembly is required.
If you are looking for a game that is in the OSR that could serve as a Star Wars game, White Star is as close as you can get at the moment.


No comments:
Post a Comment