Showing posts with label update. Show all posts
Showing posts with label update. Show all posts

Wednesday, February 17, 2021

Shipping Soon: OSE Advanced Fantasy


I just got my Kickstarter email that my copies of Old School Essentials: Advanced Fantasy are shipping soon! I have been looking forward to these, having had the PDFs for a while, and I look forward to seeing these soon. I know I am in GURPS now, but seeing what I feel is the current standard-bearer of the B/X movement is something I look forward to like I would any new edition of D&D or other games.

I am a fan of many games, as my bookshelves would attest to.

That said, I hope many of you have your copies or are getting emails like this soon to confirm your shipping address! A fun time to be gaming indeed.

Thursday, July 18, 2019

Adios Adsense!

Why I enabled this here is a mystery. Consider the following:
  • Ad-blocking is a security measure, one which I use.
  • I have seen ads used to push malware, browser hijacks, and viruses.
  • Ads are a privacy issue.
  • Everyone blocks them anyways.
  • I make at-most zero to one pennies a month with this on.

How stupid was I? I bought into the hype, you know, what could it hurt? See if this pans out. Ugh, not for me. I am out.

Adios. Goodbye. Ad embedding is a dying business model that just irritates your customers and readers. I am so happy to have turned this off, and please, enjoy the articles here in peace and quiet from now on.

Monday, October 26, 2015

Occult Adventures, and Huge Sale on Hero Lab

I took the jump and ordered Pathfinder Roleplaying Game: Occult Adventures, and it's also worth noting the Hero Lab module for this has been released as well.

There is also a huge sale going on until November 8 on many of the Pathfinder Modules over on the Hero Lab site, so if you have been waiting (like me) to pick some of these up and complete your collection, it is worth it to do so now!

I didn't want to wait a month to start diving in, the reviews for this one are that good. Perhaps this book will be the base for a limited run game set in the 1920's with a distinctly Pathfinder feel. I am overdue for a redo on my Pathfinder game world, and I can envision a major clean up and some big changes to come in my metaplot and how things are organized for my players. More on this soon, and a Design Room article on what looks to be a major shot in the arm for the Pathfinder system with this book.

Sunday, January 20, 2013

Star Wars: Edge of the Empire Update

Over on the Fantasy Flight Games site, we have an update on the new Star Wars game and how it will be split up to cover different aspects of the galactic conflict. The game will be split up into three separate, but compatible games:
  • Edge of the Empire
  • Age of Rebellion
  • Force and Destiny
Edge of the Empire seems to be the "Han and Chewie" game that covers smugglers, rogues, and illicit activities on the fringe. I would love full starship combat rules, and a good assortment of non-Millennium Falcon ships. Bonus points if they include rules for merchant trading, mining, speculation, and other non-combat star trader stuff in the Empire. We need to balance the criminal element with how it is to run cargo in the Empire, how much those cargoes are bought and sold for, and how the Imperial Police work. You can't be a space pirate on combat alone, the whole point is making money and avoiding the Imps, so we need to see the legitimate and enforcement sides fleshed out.

Age of Rebellion seems to be the "Leia and the Droids" game of the rebellion, galactic war, and political intrigue. I hope rules for mass battles, star destroyers, and other large scale warfare are in here. I really hope we balance all that with rules for political intrigue, spies, and assassins. Probably the biggest mistake they could make with this book is to focus mostly on war and cool battles - this has to be balanced with the drama and intrigue of governors, planetary leaders, backstabbing senators, and all sorts of gooey dramatic goodness.

Force and Destiny is the "Luke and Ben" game of being the last surviving Jedi in the galaxy fighting to uphold the old ideals. We have an Order 66 retcon here it seems, with more Jedi surviving than we first thought. This is all well and good, since it gives players a chance to create interesting characters around the Jedi (and hopefully Sith), and continue the conflict into the Act IV-VI age of Star Wars. I do hope Sith are in here to balance the game, and it's not just Jedis vs. non-force Empire.

Overall, I like this division of products, and making each a separate standalone game is interesting. We will get a repetition of rules in each book (unfortunately), but this will allow groups to pick what they want to play with, and exclude the rest. If I want to play my "Oceans 11" smuggler and con man game, this frees me up to say "EoE only for this game", and all of a sudden, all my problems of having players spin up Sith and Rebel commandos are gone. It is a trade off, but a good one that lets groups focus on the aspect of Star Wars they like, and include as much as they would like.

So, it is a fun update in Star Wars land today, and something that makes me look forward to the game a little more. May the force be with you....