Some don't like the Death Metal genre, and some don't. When I listen to that style of music, I listen to a group of musicians trying to cut through "programmed music" or "classic rock" - which can become stale and tired as a genre. And they have to shock you since very little else works to break you out of a repetitive, nostalgia-drugged, almost comatose level of entertainment these days.
And I like parts of the DM genre and a few others that are a bit further from my liking. Some bands I like give me that "gonzo fantasy" feeling I want for some of my games.
I liked Mork Borg since the game was a wake-up call to a stale OSR movement, too concerned with B/X copies and clarifying rules. The game has too many imitators these days, but the entire movement felt like a fresh take on the genre and broke us free of many bad habits. This game was influenced by the DM genre, so gaming is influenced by this heavy metal movement. Mork Borg, DCC, and Shadowdark all have that "evil game" feeling, and they breathe life into a stale gaming scene. Of those three, DCC does seem the most "mainstream" of them all, avoiding a lot of controversial subjects and art. I would put OSRIC on this list, since the game is what you bring to it, and the game doesn't enforce a modern "safe" style of play.
Music does influence the hobby.
To escape from what D&D has become today, I return to some of the musical genres that inspire me—the original games. I found what I loved about the hobby back when I started. There was no death metal back then; it was just classic rock.
Still, I must escape today's corporate identity gaming social media pap.
And classic rock needs a break, too.
We have become over-reliant and diabetic on nostalgia like corn syrup in every food.
Nostalgia is getting sickening.
D&D these days is the worst of corporate entertainment. Focused on a nostalgic cartoon that few even cared about back when we played, that D&D cartoon was more of an embarrassment to the hobby than something we held in high honor. This was censored by parents, the network, and religious groups, could not show any violence, and was just not representative of the game we played. The cartoon was the lead-in for AD&D 2nd Edition, the most censored "mass market" edition ever produced.
The D&D Cartoon captures today's D&D era perfectly. Censored by Wall Street, social groups, and everybody else under the sun, it turned into a game that offends nobody. After this point, the novels drove the game, and I suspect the streaming shows and other entertainment will drive things from this point on until Bankruptcy 2.0 arrives. The censored AD&D 2e was not a success; if it had, the company would not have gone under in the late 1990s. Only the novels drove interest, and I suspect we are entering that corporate lifecycle phase for the IP next. These days, it will be streaming shows for ten years and then burn itself out.
D&D 3.5E also, was not a success, and it was getting crushed by World of Warcraft.
Dealing with modern D&D is dealing with "version death" and the replacement cycle of the game forced on us by the rise of fads and games outside of pen-and-paper gaming. With D&D 5E, the game itself was a fad due to pop-culture, and now we are in the slow decline again. When the numbers sink to a certain point, the new edition will be announced, just like clockwork.
But when I return to an earlier time, I want something that speaks to me.
And taking on a "5E attitude" in the original game will kill you quickly.
Today's games use that cocky smirk permanently etched on the face, an overconfident attitude that screams, "Nobody is better than me!" Then, they sell you a few thousand dollars of books to have their mythical "complete game" as they string you along, one book after the next.
And, of course, nobody dies or has anything bad happen to them because you are supposed to "see yourself in the game" and "nothing bad should happen to you."
Strung along for a buck, constantly.
With all its quirks, OSRIC perfectly captures the early AD&D. I have the original books (and the PoD ones) for inspiration. Still, I support the community version since that is a play where everyone is free and open to publishing. If I play this game, OSRIC is the game, nothing else.
The level limits, the strange modifiers, the incongruent systems of how things work—it is all a love letter to the peculiar, not-mainstream, niche hobby that we loved (before we all quit to play GURPS).
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Not AI, my art. |
Death Metal also seeks to break through the ordinary and overdone. Where some hear a cluttered mess of screams and guitar thrashing, I can listen to cleanly separated, acoustic, very skilled, and clean parts strung together in a coherent composition. There is an operatic, almost apocalyptic charm to a few artists, like you are listening to something you are not supposed to be hearing, which parallels the concept of "going into a dungeon you are not supposed to be in," ideally.
I see a lot of 5E adventures, and they look like Cartoon Network shows for kids. Talking anthropomorphic animals with giant heads and human expressions, overly colorful paintings, and a look and feel like prepackaged food with 12 cups of sugar per serving. Everyone is happy with a "too cool for school" smirk on their faces. The adventures are not deadly, the enemies aren't evil, everyone is just misunderstood, and if we could only swing unsharpened weapons at each other and fling non-lethal spells, the "town would be happy," and we could get a pile of XP.
OSRIC and first edition characters aren't there to "make the town happy."
They don't get free "quest XP" for some objective that feels more like behavioral modification enforced by the game master than a real reward.
They are also not there for "nostalgia."
Evil isn't a "misunderstood, well-meaning person."
Adventurers were greedy souls, many of whom paid the ultimate price for that sin.
I will go back to the music again here and note in a lot of it that the world is doomed, and the souls within are just waiting in line for punishment. First-edition gaming had this feeling the progression of characters toward their ultimate forms was a loss of humanity, idealism, and heroism.
AD&D 2nd Edition formalized the notion of "quest XP," which took away all the old-school charm. If you make the module writer and game master happy, you could be rewarded for progression by "moving the story along correctly" and by the "censor-approved outcomes." Often, these were tied to the "novel modules," and if "you ended the chapter how the novel ended," you got the XP and were rewarded for "playing along as intended."
I love how organized and cleanly put together you are, AD&D 2nd Edition, but you have no soul.
Pass.
D&D 3.5E is the only thing worth mentioning after this point, and this is the authentic version of "Wizards D&D." It is not Pathfinder 1e, though; that was a completely different game.
D&D 5E is so far down the road and embracing the modern censors and Wall Street and Hollywood mentality that it isn't even D&D anymore. The characters are "me, myself, and I" drop-ins, where you "see yourself" in "classic dungeons." The "whoa!" sound effect plays, and you can feel the cringe. It is the worst mobile game marketing these days: expensive art, flashy graphics, and no gameplay or heart.
2025 D&D is "Influencer D&D," and it has no soul.
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It's not AI; it is my art. Pick up a pencil or brush. |
The newer genres of music, incredibly hardcore and "wake me up" genres, appeal to me like OSRIC does. The edge and brutality remind me of the better days in gaming before the corporations took over and lobotomized the experience. Level limits, the harsh nature of the environment, save-or-die, and all the strange combinations of races and classes you need to discover are a part of the "simulation" you need to find and experience.
Entering the rules is like entering a labyrinth.
And you can't expect your humor, witty remarks, or cosplay ability will help you survive. Nor can you fall back on rules that won't let your character die, or mechanics that reward you for failure. Failing forward in this game means falling into a 30-foot deep poisoned pit of spikes full of snakes.
Playing OSRIC isn't nostalgia. It is a challenging game to play and survive. It isn't an easy mode. But it is the first and best version of the game ever imagined. Characters can and will die. Unlike 5E, it is not you, so it is okay.
Even though I have all these fantastic old-school games, OSRIC still holds a place on my shelf.