Wednesday, October 7, 2026

Hold On To Those Open License Games

Don't sell them. Don't give them up. And never stop playing them.

If a game cuts itself off and puts part of its rules or class designs behind a paywall, it isn't worth your time. It is all but garbage. If you need to play the game fully and it isn't open content, the rest of the game gets infected by a closed-source license.

Don't be fooled.

Even the defunct OGL is superior to many of these closed-source games. Hold on to those too. D&D 3.5E, Pathfinder, 1st Edition Mongoose Traveller, and others - preserve these.

ORC? Creative Commons? Other open "share alike" licenses that allow data portability? Good games. They deserve your time and support. Be careful with these; some lock parts away behind their paywalls, and the game doesn't work fully. These are bad games and not worth your time. If games start "pulling support back for open licensing," then you do the same.

Open-license games will be the last games they allow us to have when pen-and-paper gaming goes "AI streaming" and nothing is allowed to be owned. It will all be rentals. You won't own anything.

This is already how it is going in the video game space. Nothing is owned.

Games with open licenses are the last ones you will ever be allowed to own, share, and talk about.

Everything else will be locked into a subscription model.

Even housing is being forced down that path.

The OGL Crisis was not about D&D; it was about data ownership and freedom. It was about AI. It was about weaponizing IP law and having the state enforce rental schemes. It was about taking a game's math and data, putting it in a JSON file, and watching it blow away like dandelion seeds.

If you play a closed-source game, you're part of the problem. I don't care about friends or feelings, or how nice the books are. They aren't, and you are supporting rental models which forbid ownership and freedom. Some of these companies are now extending ownership rights in what you are allowed to say about a game, or they will take it away from you. Just look at AAA gaming. Free speech limitations are a part of the EULA.

If anything could be owned or shared, nothing could be forced into rental.

You can't take away a game everybody owns.

Refuse to rent.

Support open gaming.

The only games worth owning are the ones that allow full sharing.

Tuesday, October 6, 2026

Off the Shelf: My 2d6 Games

All of these are Cepheus-based, and each is the perfect amount of game to play with an AI. I see these slowly killing the last of my 5E collection, and that is a strange thing to say. I can be against AI art and still play these with an AI chatbot; it isn't taking anyone's job, and it is using the compute power they are giving away for free in a creative way.

Again, we are not making art.

We are just using the models as a text-adventure, and playing them by a real-world game's rules.

There is a difference.

Just make sure data sharing is turned off; I do care about privacy. Plus, read the terms of service. You gotta be careful. Never assume anything on these systems is truly private. It isn't. Or use a private, ethically sourced local model, which is where this is all going in 3-5 years. Make an informed choice.

But asking an AI to sort through a full 5E version and parse bonus actions, free actions, and those pages-long subclass designs wastes tokens and compute power. This will burn more power and resources from our planet, so the less tokens you use, the more you can help the planet, if you care about it that way. 5E is an incredibly inefficient, bloated, and overwritten to an almost laughable degree. Simple games that an AI can grasp and master are the future, plus the AI can make up all the things a simple game doesn't do.

All I need is a simple 2d6 resolution system that can be communicated easily to a model. An AI can do 8+ on 2d6, and I am betting an AI can figure out BX far easier and cheaper than it can 5E, so there is still an option there. BX is probably next, once I standardize on a system. It has to be lightweight, not a few hundred pages, and I want something simple that doesn't throw too many special cases at me.

But solo play with oracles? Without a computer, it works, but this does everything much more easily. Because we are using rules, wish-fulfillment is constrained. That can happen with solo play; you can cheat yourself far too easily or make rulings that make everything go your way. With an AI on the other side of the table controlling enemies, each one will be a challenge, and they will try to outthink me, pursue their own objectives, or stonewall me against a course of action. They will call in allies for help. They will set up roadblocks. An AI running the opposition makes them deadly and smart, and I do not need artificial challenge from "expanded monster rules" to make a foe deadly.

I have had AI opponents throw more challenge at me in text-based games than I ever had in years of trying to solo 5E. I sat there, perplexed, stunned at how carefully a foe had boxed me in and cut off avenues of approach, taking the high ground in a situation with a realistic thought process, and I was the one standing on the outside, feeling hopeless, like a frontal assault was the exact dumbest thing to do. And it was. The AI would even admit to boxing me out. I had to change tactics to something it didn't expect. I had to judge enemy injuries without an "easy rest" system like some video game, and tell the AI that the wounded needed to get off post to seek care and rest. Then, time could be used against them, and waiting until a shift change or a better time to strike at night became an option.

I have found oracles for solo-play tend to confirm your own biases and double down on your own thinking; if a situation is only going to be a frontal assault, then that is how you are going to use the oracle. You will either use the state machine and generations in the oracle to make the frontal assault easier or harder, and any 5E system will tell you, "the fight should be balanced," and you are meant to win anyway. By "balanced," it means "even the dumbest choice is a winning strategy."

An AI will make stupid mistakes and needs correction. You will need to speak to it "DM to DM" every once in a while and tell it that the last ruling or paragraph has completely lost the plot and all the marbles. You will argue a ruling or logical plot construction, just like you do with a real DM. You will correct it and make it roll back the last paragraph, because what it just said was so stupid it defies logic and reality. That is happening less and less to me, to the point where I am starting to see a local AI system as superior to oracle-based play.

An AI will create an infinite, procedural, realistic, and NPC-filled world for you in the blink of an eye. Anywhere you go, something or somebody is there. In the wilderness, there will be no one. You can "tweak the matrix" and suggest things to drop in, so it isn't without your input. Just like a DM, if you search for travelers along a road, you may find a few. You won't know where they are or what they are up to, but the AI may throw you a bone. Or it may not. Or you may eye-roll and tell the AI that, in a rarely traveled borderland region, no circus troupe would be wandering around. That call will be pulled back, and you will get something sensible. Those moments happen, and you need to be able to call BS on your DM. Just like in real life.

An AI DM on a local model running in text-adventure mode is close to what we think an "AI DM" will be, but don't be fooled. What is coming will be much more than this - transformative, with image generation, 3d map generation, 3d models pulled from the ether, and a system unrecognizable from any high-end VTT or even 3D MMO. This stuff will kill the VTT and MMO markets in one fell swoop as the new generation of models takes over and creates experiences that seem like magic.

And it is not you who will matter; the "normie" market will swoop in and decide if this is ethical or moral for you. To be honest, me sitting here playing in text-adventure mode like I was typing on a Unix teletype terminal feels honest to me, conserving power and tokens, sticking to simple games and text only, and trying to understand the experience before the market attaches to a hybrid 3D AI fantasy experience like a million lampreys and the choice is made for the industry, and the ethical thinkers are silenced.

The normie market will always throw a few billion dollars at something flashy and wasteful, which is how we got into the situation we are in with 5E. The lowest common denominator has the most money; ethics and conservation be damned.

What I do over here will be orders of magnitude less wasteful, keeping ethics and ownership of the games and IP concerns as hard constraints. I keep AI art out of the discussion. I try to be forward-looking while keeping my soul. I tweak my models and experiences to be as efficient as possible. I minimize token use, especially for repeated procedures. I will use power-efficient systems and chips. I use the AI and ask it, "Was that wasteful? Is there a better way to do this?" I will minimize RAM usage and expensive lookups.

The planet matters.

IP matters.

Ethics matter.

And I will walk away from games so stupidly complicated that they burn tokens every turn trying to figure out the game's action economy and power usage layers for each and every combatant. All I need is a simple ability score, skill, and combat system with one action per turn. Stunting, special attacks, and special uses of powers are up to me and my AI DM to figure out, exactly how we used to handle this in the days before overwritten rules.

BX clearly beats 5E here, and an AI DM turns the system into a more expressive and flexible system than the overthought 5E morass we are burdened with these days. If Wizards ever fails in the AI market, the blame will squarely land on an overcomplicated 5E ruleset that blows up when billions of tokens are burned trying to figure it out for the player base. They own the better game for AI, and hubris will force them to dismiss it and fail in their online strategy yet again. Don't get me started on how expensive all these tokens will be, and how they never needed to spend all that money delivering an inferior product for the job. This is their mistake to make, and their money to waste.

BX is the better game.

And my 2d6 systems are the king of simple, straightforward, token-efficient gaming.

I'll be over here on my Unix terminal having fun.

Sunday, October 4, 2026

Off the Shelf: Traveller

I planned to put this in boxes and sell it until I learned I could solo-play it with AI.

That one thing changed everything for me. I could explore a universe, save my exploration to files so I could return to it, land anywhere on any planet, and have it read the UWP to generate an infinite world. The game is simple enough that any AI can make out a UPP and skills. The rest is up to me.

At least I am not using AI for art, I guess, but as my referee? Sure, let's go. Any planet, any subsector, and any place - infinite NPCs, adventures, and locations? I get it- no "AI DMs in D&D," but for something I pay for, for personal use? Sure, why not. Otherwise, these books are out the door. It is too big a game and a universe for me to explore, or even create content in my head for.

Yes, it does feel like giving up.

But I have never seen this universe this way, nor used my books in this way. Every one of them can be used. I did not waste the money collecting. Honestly, this is the first time this has happened to me with a 'collectors' game, seeing AI transform it into something playable. I limit the books, use it only to referee, and feed in information on characters and locations. It does the rest: it tracks the campaign, generates the missions and NPCs, creates locations, and I play.

As the models get better, VTTs may die off in favor of AI. I can only imagine an AI running a massively multiplayer universe using a pen-and-paper game and mutlliple DMs running in parallel, 24-7. The AI can handle maps and positioning. The AI will let you know if other players are nearby and what is going on with them. You will get notifications to connect your PCs and groups. The AI will create the character and storyboard art, or even live 3D models.

The VTT will be dead in the next few years.

The MMO will follow shortly after.

The concept of what a roleplaying game is will change in the next few years.

Yes, AI sucks.

But seeing this makes it feel inevitable.

Friday, October 2, 2026

Off the Shelf: Cepheus Deluxe Enhanced Edition

Cepheus Deluxe Expanded Edition (CDEE) is still one of the best generic 2d6 games out there. If you were smart, you bought the black-and-white version while the giant striped sidebars were still there; at least they didn't hurt your eyes as much as the full-color version. The B&W version is a solid performer, and it gives you all the tools you need for science-fiction adventures in the "little black book" genre of gaming, and even better charts, tables, and tools for filling out a universe.

But great news! In August 2026, a new, sidebar-free, better-layout, updated, larger-font PDF is up on DriveThruRPG! I am waiting for the POD book and then diving in.

While the similar Cepheus Universal is more of a science-fiction genre-creation toolkit, CDEE does the core Traveller-style game loop even better than most versions of Traveller, and it does not come with an Imperium, so we are back to the hobby's roots. Where every Imperium and subsector was DIY, and we created our own 2d6 universes. Frankly, this is how I remember Traveller, having started with the original LBBs.

Games can get too big, and I am slowly moving back to one-book, no VTT, simple character sheet, DIY gaming. The era of 5E feels like it is ending, and the great "library games" of the 2010s and 2020s are starting to look more and more like dinosaurs than experiences. Yes, I have boxes of Traveller books, but this one is on my coffee table right now. This is the one I can hold in my head and play.

These days, I only have a handful of library games I want and need. Palladium and GURPS are two of them. BX or 1E will be there for my D&D, along with a nice Dungeon Crawl Classics collection (which I suspect will win my fantasy gaming top spot). If a game competes with a better one, I sell it.

CDEE, either the older B&W version or the 2026 revision, is an amazing game that holds its own. What I love about it is all the tables that help you fill out a universe, encounters, and tradeport encounters. This is the best "space trading" game between two covers, by far, and the exploration game is done very well, too. The 2d6 resolution system, with talents added to it, makes this one of the better 2d6 games, and it gives you plenty of customization and character tweaking.

Iam glad I fished this out of the garage crates today, and I am looking forward to playing it again.

Monday, September 28, 2026

Off the Shelf: White Box Fantastic Medieval Adventure Game

As of this writing, this book costs five bucks on Amazon. Compare that to boutique OSR games that cost ten times as much. And crowdfunding campaigns where the top supporter levels are often 100 times that. Don't get me started on supporting a 5E habit, which can quickly run into the thousands of dollars.

And, arguably, you get more in this game than you do in most others.

Sure, this book is printed on cheap paperback newsprint, but who cares? My T&T 5.5E book is printed the same way, and I love it. For the price of three D&D hardcovers, I could buy three dozen of these books and hand them out to play with people in libraries, SCA events, and anywhere I go. Couple that with dice bought in bulk, and getting someone into the hobby would cost me eight dollars. Keep the dice; I just gave you a lifetime of fun and adventure.

It's one thing to play in someone's game; it is another to walk away with the complete rulebook and dice to play it. D&D is not that game anymore. Outside of free PDFs, most of the OSR isn't this accessible anymore, either.

Basic Fantasy on Amazon costs twice as much, but is a more premium product. I would like to see a low-cost option there, too. Of course, Basic Fantasy needs to be mentioned in the conversation since it is the standard-bearer in open gaming. Both are compatible, so you could easily play adventures for one with the other. I love White Box FMAG for its ultra-cheap, paperback smell, newsprint paper, no-frills, digest-sized feel. Basic Fantasy is still a full-sized book; this is digest-sized and ultra-portable.

This is so cheap it is in its own category of gaming.

But it isn't cheap in design or quality; it is a great, well-thought-out game with a solid design. More OSR games need no-frills editions. Why are we locking the hobby into expensive POD publishing options, where a copy of most OSR games runs from $25 to $100? Yes, full-color hardcovers are expensive, and the PDFs are often free, but we need to push prices down and get the games into more hands.

Newsprint, no-frills, digest editions are the way to go, subversive and easy to pass around.

In an era of pricey, expensive, get-rich crowdfunding, it is nice to see a game that puts its players first. Like Basic Fantasy, this one is worthy and cheap enough to give away for free as a gift to someone priced out of D&D, or someone whose parents can't pay the hobby's entry fee.

Sunday, September 27, 2026

Off the Shelf: Cypher System

I bounced off this game at least six times. For the past year, I lost faith in it, feeling that the newly revised edition wasn't for me. I had the books in my garage and took down the blog I'd started for it. But this is me, and the same thing happened to Dungeon Crawl Classics, a game I love and adore.

But Cypher System is one of those one-book "desert island games" people bring up all the time, and they are right to choose it. I had some of my best solo adventures with this system. I lost faith for a while and needed some distance to get perspective.

This is what happens when I feel a game is near-perfect, and it gets changed. While I agree the new edition is the best for new players, it loses touch with the original design, where you came into the system picking a "player type" for your character - combat, social, environment, or powers. This was very close to the old d20 Modern "strong hero" or "smart hero" class system, but instead of ability scores, the "classes" (called types) felt more like player types than character types.

If you loved combat, picking a combat-type character meant you'd have fun and get all the powers and abilities that would make your table time a success.

The new game flips this on its head: you create a generic character before you pick a type, and I feel something was lost. I don't want a traditional game where I sort through a skill list and pray those skills fit my play style. Just give me the social character archetype and let me talk to the NPCs, and I can do the rest.

The new wounding system, I felt, was unneeded and meant to appease those who expect hit points and tracked wounds, or could not tell the difference between getting stabbed and spending the same 2 points to avoid the blow. To me, the difference was clear; even though the rules did not, I could make a call, and my table agreed. If you drop to zero in all pools without taking a wound or light damage, you are not dead but dropping from exhaustion. Take most or all of those losses in wounds? You are dead.

The player can choose to avoid those wounds with pool expenditures. There is a difference.

Also, GM Intrusions can be triggered off wounds taken, and they should. Playing a Jaws game? That's blood in the water. No wounds? No reason to pull that card as a GM. It is a narrative system; wounds work differently here, and are one-level abstracted.

I know the old game was dense, and even I bounced off it a half-dozen times, but once I figured it out, the rest was easy.

But I loved my old books.

And my old books came out.

The new version? I will give it a chance, but I have a full library of three Cypher System games, and I intend to keep them on the table. The old game still works great, and it is still one of my desert-island games. The new and old games are more side-grade games, in any case; all the books are still compatible, and even the sister games work the same way.

Still a great game.

Saturday, September 26, 2026

The Noise and Drama Feels Like Too Much

With Wizards changing so much of the classic settings and systems, I'm starting to feel like enough is enough. Now they are changing classic fantasy art, too? Dark Sun? And these video game and pop-culture IPs moving into D&D have me feeling like all of 5E feels unsustainable.

It is a huge multiversal mess, a year after multiverses fell out of style and became corporate boondoggles for both Disney and WB. Even the word multiverse is being phased out of pop culture because nobody wants it anymore since it destroys customer investment. Who cares if Captain America from Earth 23824 dies? We have a billion other ones that can appear, the same old theme song plays, and nothing of value is lost. Who cares if we start on a carefully crafted D&D campaign homeworld when the planes, Star Wars, and World of Warcraft are a magical gate away?

Yes, don't allow that stuff into your campaigns, but as a game master, I don't want any of that stuff remotely near my precious campaign world that I spent months creating. Even the planes, and I saw how they minimize a campaign world quickly once a game floats into plane-hopping adventures.

I get it - don't punish Tales of the Valiant or Level Up A5E for the actions of Wizards, I know - but I just feel the need to wash my brain of 5E entirely to get as far away from the mess as possible. Even Shadowdark may get pulled into this mess.

I've had enough.

I would rather play Palladium Fantasy or an OSR game and forget that 5E exists.

Otherwise, I look at a shelf of 5E books, and my mind floats back into the "current bad news of the day" again, and I shake my head and sigh. There are moments when I only want games with "good memories only," and those are few and far between.

I have good memories of BX and AD&D.

I love playing Cypher System with my sister.

Aftermath and Space Opera are old favorites.

Dungeon Crawl Classics is my dream version of 3E.

I am still a huge Palladium fan.

The Star Wars RPG and FATE were favorites of me and my brother. We also played D&D 4E together, and to be honest, that memory keeps A5E on the shelf when all the others have been put away.

These games only stay on my shelves because of memories. Not system loyalty or investment. I am boxing up new games I never played and selling them off. I have had enough of collecting and hoarding. These new games mean nothing to me.

At some point, all the bad news of today reaches a tipping point, and I flee to games that give me better memories. And the bad news feels like it is attacking those same memories and trying to redefine them, and that feels personal to me. It is repainting the portrait of Jesus in a cathedral and making a mockery out of what was once loved and cherished.

Everyone has a point where they tip over the edge, and the little support they gave to these games out of curiosity and kindness ends. The feeling of "can I have fun with this?" stops completely, and we walk away, turn our backs on the modern mess, and head toward what we love.