When every big franchise fails, they will do the Nostalgia Play. You see this in comics, movies, TV, and superheroes, where they hire a bunch of writers and artists from the new generation to "revitalize the franchise," and it fails to deliver.
The "modern take" on an "old classic" will always fall short. No classic franchise has ever been revitalized for a new audience. I do not know why they keep doing this. Shows like K-Pop Demon Hunters show that if you want a new audience, do something new.
Do something new.
That is where your new audience waits for you.
Companies think that buying nostalgia is a gold mine, when it isn't. Most of these cultural recycling projects fail.
So, here we are with D&D. After the World of Warcraft version of D&D 4 and the Fortnite D&D 5 (which is how it all ended), what is going to come next? A rollback to AD&D? The company has no clue what it owns, other than "they should make it fit the times," and they are determined to change it all and fail again.
Let's put an OSR coat of paint on D&D 5 and see if it sells.
It is the same mess of a game with too many confusing action types and broken multiclassing. There are too many rules! The books are horribly overwritten and long. Nothing has changed, just the contact paper, fake wood veneer, they will put over the same books to try to sell them to us again.
And since reading levels are dropping like a stone and many are graduating high school unable to read, who are you going to sell a 1,000-page game to again? Tell me who this new audience is, I want to know, because there they are, over there with their faces glued to their phones. Unless you can put D&D on in a 6-second TikTok video, I don't think they know you exist.
If this generation can't read, the next one won't know how to roll dice and interpret results.
Shadowdark is an easier game for people to play "D&D" with. The rules you need to know are barely 10 digest-sized pages long. Shadowdark speaks to the "next generation" much more clearly than a thousand-page game does, lost in identity gaming and the social strife of the 2020s.
All D&D does is remind me of how many people fought over the game and "what it was." They tried to battle for the game's identity and control the hobby's cultural zeitgeist, and when it became unpopular, they all left to fight over something else. The game only exists to support their politics and ideals, and nobody really cares about the game itself, only the platform it gave them.
Everyone moved on, the end.
And the new team at D&D has an impossible job. Sell the old books and try to appeal to those who still care, yep, it's us, the grognards again. We are being asked to support them, again, and form the core audience of the next version, this time, "appealing to the old-school crowd" - just like D&D 5 did.
They always keep coming back to the grognards, and we are always the ones kicked out of the club first. THACO the clown. The warnings on older editions. "We can't leave the hobby fast enough." The D&D history book that tore down the original creators. They keep wanting us back, but they keep kicking us out at the first chance they can get. Once they get a hit and something that appeals outside of the grognards, they will show us the door as fast as they can.
But, sorry. I have better games. Dungeon Crawl Classics, Castles & Crusades, Shadowdark, Nimble, OSRIC 3.0, and many more. Even GURPS is a great experience. The Critical Role crowd moved on to Daggerheart and Nu-D&D storytelling games. So D&D wants me to give up my old friends to "come back to them?" Sorry, my old friends are great, and they like what I like, and they are not changing with the wind. They won't kick me out once they get popular.
Dungeon Crawl Classics "gets it" for me, and it isn't changing. It still calls to me, and I have two shelves dedicated to its glory. DCC is more Greyhawk than D&D 5E will ever be.
Even GURPS is more Greyhawk than D&D 5E. We used to play Greyhawk with this in the late 1980s. It was fun and felt real. I loved that game.
I don't care how much D&D wraps itself in the Gygax family and Greyhawk; the heart and soul of D&D are gone. It lives on in other games. Wizards isn't delivering NYT Bestseller paperback novels like they were in the 1990s. D&D 5E is a 12-year-old game. The company sits on a gold mine of previous editions, yet refuses to sell or support them. But then again, they would just mess them up if they did, so leave my memories alone, please.
Sorry, D&D.
I have new friends these days, and they are just fine.
I'm not coming back.













