"Yeah, they killed our Star Wars, dude."
Star Wars is dead, long live Star Wars. Like many, I don't even want to hear about new Star Wars projects until the creators can get their house in order. I am sick of them stealing from the Expanded Universe, and all it proves is that the EU was a better universe that today's lesser creators will constantly steal from and remix.
It sucks.
It is just like my feelings about D&D: the current creative team at Wizards will never create anything as iconic as The Tomb of Horrors. Tyranny of Dragons is the closest thing to a masterpiece that the current Wizards have made, but it was created under the direction of the 2014 team and by the Kobold Press team. So this part of D&D's magnum opus and current greats was written by the crew that later wrote Tales of the Valiant.
Which, in itself, is telling. This is Kobold Press' Paizo moment. They proved they can make better D&D than D&D, and they know the secret sauce that makes 5E fun and engaging. This book was, in my opinion, the passing of the torch for 5E.
Wizards sort of went their own way after this, following the path of the "lifestyle game."
Kobold Press stuck to the original ideas and inspiration of D&D. Keep your head down, axe to the grindstone, and keep pumping out classic worlds and adventures.
But I don't have faith that the current D&D team could make anything as great as the original run of Greyhawk adventures. The creative team lives in fear of social media; anything that could be triggering or controversial would be whitewashed and banned. Vault of the Drow would be presented from both sides, with options for heroic drow, and a good faction added. In a way, this adventure forces high-level characters into a "fish out of water" situation with an epic underground campaign they can't muscle their way through, and the ending is most likely death for most involved.
The Tomb of Horrors would include all sorts of warnings about horror, and possibly softened to "make it all a dream," and nothing in there could ever permanently kill a high-level character. Gary Gygax wrote this to put the egos of high-level characters in check, and to dispel the notion of invincibility. He succeeded, and this was sorely needed back then - like it is sorely needed today.
And with Star Wars, it is the same story. I get the feeling that if George Lucas were to ever make a new Star Wars project, he would have none of the original characters, worlds, races, ships, or anything from the original trilogy or sequels. He would likely do something entirely brand new, with new characters, new lore, and things we have never seen before. People would reject it and hate it, saying they wanted more of the original. But, in the end, he would be right, and whatever he made would be the "new canon" that would be repeated, expanded upon, and used over and over again in the future.
Certain "greater source" creators can generate new "stem cells" of ideas for entertainment. These are the births of franchises and worlds. These creators do not come along every day, nor can they ever be created by AI. George Lucas was one, Gary Gygax was another. There are a few out there in the gaming industry, too, but not as many as you would think.
We live in an era where the fan is placed before the creator.
Other "lesser source" creators lack the imagination to create anything new. They can only remix, retcon, expand, and repeat. They are doomed to copy and recycle ideas as lesser creators forever. The world is filled with lesser creators, as common as the everyday person on the street. These are often the "super fans," like the people running Star Wars these days and the current D&D team. They are great fans of the original material, but they are not talented creators who can bring life and worlds into existence out of nothing.
They don't have "the touch."
As long as Star Wars is "run by super fans," it will always suck. You will never get any "fresh source DNA" or new ideas. The franchise will remix and recycle endlessly until the paper fibers in the cardboard break down, and the pulp material is too weak and frail to ever be used to build things from again. You can't recycle forever before you require new base material.
Yet, nobody wants new things. This is the paradox of Star Wars. We have been trained to see "old as good" and "new as bad" - but to be honest, most of the new stuff we were given was bad. None of it was made by a greater source-level creator. No new DNA was introduced. No new "stem cells" were added as the genesis of life and fandom.
You read the original D&D adventures - these are the source DNA. We badly need new life here. D&D 5.5E was written to placate social media outrage, but made some long-needed rules revisions. It is a weaker edition overall and a failure. It is meant to keep the ship sailing until 6E comes out. Tyranny of Dragons was a glimpse of the future D&D could have had, and that future now lives on in the Kobold Press world, with lots of "new DNA" being introduced with their books and adventures.
You look at Star Wars, and we are in a worse position. The best Star Wars will be the stories you tell. Even if all you do is remix and recycle, it will be better than any of the new stuff. This is why I have hope for the Star Wars RPG: it is a tool to keep the dream alive.
I sort of see Tales of the Valiant the same way. It is a tool to keep the D&D dream alive, just as the original Pathfinder 1e was a tool many years ago. There are times when we need to keep what we had to preserve what we loved, as a tool for creating the new.






















