Recently, I had to flee my home and stay in a hotel for a few days after a minor disaster. So, I had to take a game on the road. I grabbed the first game I could see, one sitting on a shelf the contractors threw there when they had to move my hall shelves. This one was completely a random "grab it off the shelf" moment, since everything was all over the place, and I needed to head out fast.
That game was Sword of Cepheus, Second Edition. This fit in my iPad Mini travel bag, I grabbed a handful of d6 dice, and I was all set and good to go. This was a choice on a whim, and, in part, the workers in the house made it for me. They left it face-up, alone, on a shelf shoved in my bedroom; they had to move there to get it out of the way.
So, it is fate that decided this for me, just like the roll of a die. I accepted the result and grabbed the book. This was my choice, one of possibly many, but in a way, the book called to me and said, "Grab the sword and accept the quest which first presents itself."
Whoever put that book there for me made a karmic choice for my future, and since it sounded fun, I went with it. Life is about adventure, and there are moments when you do not understand why something happens or how it happened, but you go with it, take that path, and see where it leads.
My small tote bag doesn't even fit an average 10-inch tablet; it is made for smaller devices and holds a digest-sized book (like Shadowdark) nicely. I could have grabbed Shadowdark, but I like the d6 games better for travel, since who wants to carry around a ton of special dice? Six-siders work; they are easy to replace at any supermarket or pharmacy, and they are the universal die.
As I was sitting in the hotel, the thought occurred to me, if my house burned down and I lost all my games, would I be happy with just this? And then I knew, I would. If I lost it all, this game would be good enough for me, and that is a freedom I neer knew I could come to terms with, and a liberation from the massive libraries and shelves full of books this hobbhy foists upon you, constantly screaming, "more is more!" and "you need hundreds of pounds of books to enjoy a game!"
It is all lies.
It is all consumerist garbage.
And it is all designed to part you from as much money as these exploitative gaming companies can manage. In a way, your average pen-and-paper role-playing game company is no different than a mobile game company, though the model is designed to be a little slower and a lot heavier. If they are selling you a library, they are selling you a lie.
These small, indie, community-focused games? They are closer to the true spirit of the hobby: throw-a-book-in-a-bag games that offer the same "depth" and "expressive options" as a game a hundred times its size and weight. Traveller has sort of lost its way with that massive, three-shelf library, and the digest-sized Cepheus games remain closer to that spirit of freedom and portability.
Why do I need to tie my life down with thousands of pounds of books? I am just burying my decades of roleplaying under a mountain of paper and lies. Giant gaming libraries are the dirt we throw on the coffin of our hobby, and they do nothing for me other than to appease some "collector's bug" I have inside my brain.
Collecting is not playing.
Owning more is not enjoying more; it is often the inverse.
Owning more means being more unhappy and playing less.
If I were to add one more game to this, it would likely be the OGL-free FTL Nomad for science fiction (and anything modern) gaming. I would need a slightly larger bag for this, but it would fit into my mobile life much better. I could do fantasy gaming with FTL Nomad, but SoC2 has so many wonderful tables and a Conan-like feeling that I cannot pass that game up.
FTL Nomad covers the rest, and while it doesn't do the 2d6 attributes, if I ever wanted a more traditional 2d6 science fiction game, Cepehus Light (my Car Wars RPG) fits in the bag, too, and is digest-sized. FTL Nomad does more genres and has a nice collection of thin expansion books, so I am getting far more with less.
I have a slightly deeper tote on order, with a 5" depth rather than my current bag's 2.5". While I like the slim bag, I will try the deeper one to see if it is a bit more comfortable for gaming on the go, plus my little notebooks, pencils, erasers, dice, and other gaming bits and bobs. The idea of finally freeing myself from a few thousand pounds of worthless gaming fat and overload is extremely appealing to me.
A few dice that give me a touch of randomness, but not so much that I am deciding which die to use. The polyhedral dice are distractions, and very few of them are statistically different enough to make a real difference. The only difference between a d4, d6, d8, d10, and d12 is a one-point average shift between each die, and nothing a one-point modifier could simulate. Maximums and minimums are nothing compared to the average result you expect over a thousand rolls.
I don't need the polyhedral dice, nor the games that use them.
This is an extra requirement, and another chain tying me to an already worthless and bloated library.
There is a certain magic to carrying every world, game, and universe in a small bag and taking it wherever you go. I have the freedom to point to a destination, attraction, or event and say, "Let's go," and take it all with me. Every world, character, campaign, and idea is in a tiny bag that I can toss over my shoulder and travel with.
All I need are a few six-sided dice.
And my imagination.
And I am finally free of a pile of paper that only serves as a weight to bury my dreams and experiences under. Digital is not the answer. PDFs are not the future.
A simple book that works without an Internet connection or electricity.
The basic die that I can find anywhere.
And freedom.










