Ever since I standardized on Tales of the Valiant, I have had my Level Up A5E books in the garage, in an airtight plastic case, protected, yet waiting there in case I wanted to return to them. I have missed this system because it is one of the best-designed and most well-thought-out revisions of the 2014 5E version on the market.
If you are bought into LUA5E, Tales of the Valiant is nothing to write home about, since it is just a "patched 2014 5E." With Level Up, the game was rebuilt, the SRD rewritten, and the game designed around core pillars of play. I have never seen exploration done so well in a 5E system, and the entire system supports wilderness adventuring beautifully.
With ToV? It is more of the same as 2014 5E, which is honestly a good thing. But if the exploration pillar of play is not supported, why even choose a ranger? At least ToV keeps the "soft powers" for exploration from D&D 2014, but they have no mechanical benefit since there is no exploration system to support them. Many A5E players never jumped to ToV, preferring the rebuilt classes of A5E, and not seeing enough new to switch. This market fragmentation hurt both games, ultimately helping D&D, but A5E is still out there and doing well.
A5E should be doing better; it is that good.
D&D 2024 is nothing to write home about either. For the ranger, they eliminated all survival powers and focused solely on VTT powers. The design of D&D 2024 is horrible at supporting anything other than VTT play, and it is really the weakest version of 5E out there today in terms of supporting the different pillars of play.
Again, A5E players saw this and said, "Why waste our time?"
In Level Up A5E, we need rangers! All martial classes gain fighting techniques at a stamina cost. Mages can find rare versions of spells. The social pillar of play is supported. There are massive environmental challenges built into the system. Where ToV is content to patch and provide the same thing, A5E rebuilds the entire 5E system in every area, keeping it 80% the same, but that last 20% of the rebuild is what takes an engine from a rough idle to a smooth, powerful purr of power and responsiveness.
This is still 5E, but in every darn way it has been rebuilt and improved. We lose 3rd party subclass compatibility, but when the existing classes are this good, why do I need junky, made-to-fix-2014 subclasses ever again? Many 3rd-party subclasses are either flavor or patch material, and they are nothing I can't simulate by sticking to what is in A5E, rebranding it, and making a few tweaks.
The downsides? It takes a lot of work, by hand, to create a character. The process is slow and painful. But you learn more about the system this way, and if this is the way it is, then I accept it. You want to play 5E, and no VTT will hide the pain for you; play it raw and accept the truth. If you can't, then play an easier system. A5E is a more in-depth system than 5E, and why I would ever want that seems like a recipe for disaster, but somehow, it works.
My low-level character sheets run two double-sided pages per character in A5E.
I do not know how bloated they get at higher levels, which is something I am interested in finding out. Hand-run sheets are generally more compact than a VTT print-out.
A5E is like AD&D for 5E. While I feel 5E character sheets are too long, A5E gives me the extra depth that makes the game actually work well enough to he considered a serious system, rather than "just another 5E." 5E character sheets reprint a lot of rules they don't need to, and some of these "print to PDF" character sheets from VTTs are atrocious and make the game worse for everyone.
What we have in A5E works so well that I feel many 3rd-party subclasses take more away from the rebuilt game than they add. Many 3rd-party subclasses are worthless bloat or are meant to create a style of play that the corebooks should have supported.
What we have in the core game of A5E, plus the expansion books, is excellent. Multiclassing is not an exploit, but it is celebrated and supported here with multiclass synergy feats and builds. They thought of this stuff! Amazing!
And so many of 2014's issues are fixed, and these continue on into 2024 D&D. Like character death. Fixed. Supplies and survival. Fixed. A weak social game. Fixed. Martial class disparity and boredom. Fixed. Exploration. Fixed. Page after page, if you sit down and read these rules, every one of them fixes a huge problem in 5E, and many of these are still unfixed today, or heavily houseruled in 2024 D&D.
Level Up A5E is the 2024 D&D we should have gotten.
I may revisit this game.
































