Showing posts with label sale. Show all posts
Showing posts with label sale. Show all posts

Thursday, May 31, 2018

Sale: GM Forge

Check this out:

https://store.steampowered.com/app/842250/

This is one I spotted on Steam today, the Roll20 and Fantasy Grounds alternative GM Forge is on sale today - and it has a couple pretty good reviews. This is a good link as well in the discussion forum on the differences between this and other software:

https://steamcommunity.com/app/842250/discussions/0/1697174779847584384/

https://steamcommunity.com/app/842250/discussions/0/1697174779847825799/

What I like about this one is if the GM owns the software players can join your game for free, without owning the software. No subscriptions either, and your content is stored on your machine. The software also supports Steam Workshop content, so there is the possibility of new games and adventures being modded in and packaged up for download. There is also talk of a stand-alone server coming soon, so you will be able to run this on another machine and log in to manage the game.

Cons?

There are a couple complaints about the UI and also a learning curve, and I have got in and messed around and I can confirm that. It does feel (at the moment) just a little bit on the beta/early side of polish but I am sure that will get better as time goes on. The app also maximized on my large monitor and it was a huge space to manage, so I am hoping for a windowed mode (or a way to resize the app). It doesn't feel slick, but it does the job.

There are also some users making note of having to port-forward and expose IPs, but I am sure someone will write a FAQ on how to sort all that out and use a VPN service if you don't want your IP out there. Then again if you are running Internet/open games like that those are issues you should probably be thinking about all this before you start a game. Maybe someone (or the developer) will create a matchmaking service and we won't need to worry about this, so you never know.

This is also Windows only software at the moment on the GM side, but players can join anywhere they have a browser.

Promising...

That said I like this one and it offers me a good alternative to other systems, especially for game designers who don't want to require potential new players to have to buy a virtual tabletop client (or sign up for a service) to try out a new game with the designers, or OSR referees looking for a group without too much commitment. To be fair, I believe Fantasy Grounds also has that join for free option, but it is in one of the more costly packages. This is cheap, functional, people with just a browser can join a game for free (like on a tablet), and it works well enough for me to dive in and support the project and keep tracking it.

Saturday, November 7, 2015

Last Day for Hero Lab Pathfinder Module Sale!

Remember, the sale on Pathfinder modules for Hero Lab ends tomorrow, so if you have been waiting for a sale, this is your last chance to jump on these great deals.

Monday, August 17, 2015

Basic Fantasy: Seriously Impressive Value

Did you see these? Amazon has the Basic Fantasy Role-Playing Game 3rd Edition for $5.

Five dollars.

This is a complete game book for five bucks. Yes, it isn't 1980 anymore, this is 2015, and this is a seriously great value for such a great retro-clone old-school game.

Did you see the monster expansion for Basic Fantasy?

Oh yes, and this one is 180 monsters in the The Basic Fantasy Field Guide for under four dollars.

Seriously, what in the roleplaying world is going on? Four dollars?

Ordered.

For those of you in the know, Basic Fantasy is a retro-clone that keeps the best parts of D&D 3.5 and throws the rest of the complicated parts away. It uses a D&D 3.5 style rising AC and target number where the monster's AC is the to-hit target number, yet clones most of the original D&D spells, feeling, and flavor. It is a seriously cool game that gets back to the hobby's roots, is simple, and most importantly...

Look at those prices.

You can download the PDF of the main rules for free, so this game is great for groups that want to play something yet not invest a lot of money in expensive books. Does it bother me that this isn't D&D 5? Not in the least, and in fact, I welcome a return to the old days in spirit and feeling, where dungeoning was deadly, your ability to pry room descriptions out of the referee in real life gave you a better chance of survival, and you didn't need rules longer than an IRS tax form. I love the old-school rules and feeling of freedom in both refereeing and playing.

Your real-life wits mattered, not your character build.

Best of all, the old-school rules this was inspired by came before the influence of videogames and MMOs which tainted our hobby. It is purist, it is old-school cool, and it is cleaned up slightly with some sane compromises that old-school D&D should have had.

Think of it as a sort of classic-retro Monopoly sort of game where you are playing the game as it was meant to be and you'll get it, and can sell it better to players.

You know what's better?

I picked up six modules for under four bucks each in my order. Take a look at these:

Morgansfort, a starting base adventure module for under four bucks. This reminds me of the old "Keep on the Somewhere" style modules that gives a party of adventurers a home base with some intrigue, inns, shops, NPCs, and other necessities that allow the party to have a home when they aren't out dungeoning. Seventy pages too, which puts it just a little under the size of a Pathfinder adventure path installment.

The Chaotic Caves, a sandbox style starter module that mimics some of the old 'pack in' starter modules of the old D&D game. For under four bucks you get a starter module that gives you that 'just starting out' experience.

How about Adventure Anthology 1? Four dollars for fourteen short adventures? Or Fortress, Tomb, and Tower: The Glain Campaign a three-adventure campaign for under four dollars? Or Tales from the Laughing Dragon: A Dragonclaw Adventure, another three adventure complimation for under four dollars? Or even Monkey Isle, a savage-island style wilderness exploration adventure for under four dollars?

Eight books for about thirty dollars? Mind you, most of this is content for the game master in 352 pages of adventures and campaign locations, and there is a 170 page rulebook (with free PDFs) for the players. About 70 pages of the basic book are monsters (with the rules being about 100 pages long), plus an additional 84 in the monster expansion for about 154 pages of monsters. All this for a grand total of 606 pages of fun for the price of one D&D 5 or Pathfinder rulebook is a great deal.

Considering all the play time you will get out of these, it is like picking up a classic retro game collection on Steam and having months worth of material to play with. Yes, you need players that are interested, but sometimes a deluge of releases like this at these prices can attract an interest all their own.

This is what I like to see, the old-school community seriously stepping up and putting great stuff in stores like Amazon at prices that shock the customer. This is how old-school competes with the thirty-dollar (fifty retail) art-book games that continually try to redefine what the original editions got right in numbers, simplicity, and feeling the first time.

Who would have know that 2015 was going to give us some very cool old-school gaming surprises such as this? This is very cool stuff, and worth supporting and playing.

Sunday, May 19, 2013

D&D Classics: Every Edition on Sale!

Very good news from Wizards and the great guys at Drive Thru RPG. It seems like every edition of D&D is now for sale via PDF up at the www.dndclassics.com store. Not all the core rulebooks are up yet, but there are sections for Basic/Expert, 1E, 2E, 3E, and yes, even 4E - and some of the releases are old, out of print rulebooks. This is a great thing, and brings Wizards back up to the times in our tablet and smartphone world. The prices are great too, plus regular sales, very cool.

This is a positive step, and one that is very welcome. Credit where credit is due, thank you Wizards and the team out there for making this happen.

I shall repeat the call for some of the classics as PDFs as well; such as Star Frontiers, Top Secret, Gangbusters, Gamma World, and all the old TSR greats. You are doing an incredible job with the store guys, keep it up, and they deserve our support. Get out there and play these as well, they deserve to be seen again by new players and new faces!