Showing posts with label Paizo. Show all posts
Showing posts with label Paizo. Show all posts

Thursday, February 19, 2026

PaizoCon Cancelled

https://paizo.com/blog/paizocon-online-is-canceled-for-2026

Times are hard, and the hobby is in a massive downturn. PaizoCon is canceled this year.

I do not have much more to say than I hope people can bounce back after this, and the layoffs aren't on the horizon, not just for Paizo, but for every company in the hobby space. Given that Pathfinder was the #2 game at GenCon this year, I am a bit surprised, but not shocked.

I wish everyone involved all the best.

Thursday, January 12, 2023

Paizo: Open RPG Licence Announced

 From Paizo, they are announcing the Open RPG license and pressing forward. More good news: While Wizards have divorced us as customers in chasing the mainstream entertainment and streaming services market, the hobby is divorcing Wizards and their games as fast as possible.

I am amazed, and the hobby is one community again.

Thank you, everyone, for pulling together and supporting dreams and those trying to live one.

True diversity is the freedom of choice.

Friday, November 11, 2022

Paizo Honestly Does a Better Job

https://www.dndbeyond.com/posts/1375-leveling-up-our-creative-process-learnings-from

Honestly, Wizards, I feel Paizo does a better job at inclusivity and sensitivity than you.

I have been gaming all my life, so not a lot bothers me or gets under my skin, and I like for writers to have more freedom and not be second-guessed. If you hire good writers and artists and tell them your audience expects a certain level of tolerance and inclusion, like Paizo, then you will not make these stupid mistakes and need to hire yet another reviewer before your work goes out the door.

Which will add time and cost to all Wizards' products.

And also, frankly, water them down to something worse than AD&D 2e's level of mass-market, safe-for-everyone, non-controversial "pop fantasy" mush.

You wait, demons and angels - removed.

Humanoid races - removed.

Alignments and the notion of evil - removed.

Death - removed.

Even spells like "hold person" will be scrutinized as a "non-consensual interaction" mechanic and instantly become problematic.

Once everything is fixed, these consultants will try to keep their jobs and find new things that are problematic. It does not stop, and it will not stop.

We head down the AD&D 2e road again, folks, and I get this feeling this is a huge mess and possibly the high-water mark for D&D before it begins its decline. Everything will be hyper-analyzed and picked over, not just by consultants but by the public and media. Everything will be potentially problematic. Any release will have problems, and they will constantly be backtracking and revising books.

This feels like the moment we point back to and say, "This was when the game started to go downhill."

But it doesn't have to be that way.

A better team of writers and creative professionals can create a better product and still be inclusive while allowing players to take the training wheels off. And you don't need layers of sensitivity consultants because, guess what, that is what your writers and artists are supposed to do.

Paizo has lots of controversial content in their game, and they do a better job at inclusivity and representation than Wizards. They don't need to publicly shame themselves. I disagree with how far Paizo sometimes goes because I feel it draws in too high of a technology level for a fantasy game, but that is not a slight against inclusivity. It is a nitpick with design and them going "too steampunk" for my tastes. And Paizo gives you the freedom to include "sensitive topics" because - you know - horror gaming is a thing. And Paizo treats the subject maturely and talks about how you can include things like that in your game if your players are cool with it.

And Paizo's fans are highly progressive, and I have not really heard of any controversies with their game and how it is set up. The door is at least open with Paizo to run an edgy game. They still understand adults are a part of the audience and that adults have free will and can make choices for themselves. Paizo feels like the more progressive company that respects freedom and free will better, and Wizards feels like the creative team that needs "detention monitors."

Ugh.

I feel bad for Wizards, because I know where this comes from. I feel Wizards embarrassed Hasbro with Spelljammer. And I feel the company "got them on a call" and "forced them to publicly address the issue."

This happens.

This is Wall Street.

There is no freedom or creativity here, only profits and not rocking the boat.

But honestly, I feel Paizo and Pathfinder 2e do all of this right. And even better, they allow you to turn all the "safety switches" off and let you play the game how you want.

Friday, May 13, 2022

Mail Room: Pathfinder Adventure Card Game


The Pathfinder Adventure Card Game is a game I always wanted to get into, and they say you can play this solo, so it looks fun. The game is revised, and this is the new version, and the reviews say the entire experience is polished and a lot smoother to play.

These sorts of things are why I went back to Paizo. This company delivers fun and exciting things to do on a consistent schedule. They also put a lot of excellent game design and joy into every release. Instead of a cable package, I keep a few subscriptions up and enjoy the boxes I get until the next one arrives. They are not perfect, but right now, they fit my vision of fun and keep delivering me new experiences to have.


vs. Magic: The Gathering?

Also, I am not into Magic The Gathering or all the spin-offs and one-offs, so those are outside my experience and world right now. My brother was more into that than me, and I never really saw myself getting into that game. We did buy sets and play, but they went out of print so fast and were unsupported that we never felt we could keep up or have any chance of getting cool cards.

With this game, from what I know, you get all the cards, and there is no rarity game. There is even a custom-card creator over on Drive Thru RPG that sounds cool and lets players expand the game. I love the idea of a card game that fans can support and develop.

Month after month, I see a lot more I want on Paizo's site than I do Wizards, so I gravitate to where my interests are. Also, I didn't play 5E and missed that boat when my brother passed away, that was going to be our next game together, and we never got the chance. I respect 5E and love that people have fun with the game, but I don't play it and chose to check out 6E when that comes out.

Otherwise, I have too much to do with the things I do have.


vs. B/X?

I wish there were B/X companies that did this much work as either Wizards or Paizo and could put this much effort into the main rulebook and consistent product support with roadmaps and product innovation. I want everything: expansion, new classes, adventures, worlds, new mechanics, card games, plushies, figures, pawns. Many of my B/X books are now on my storage shelves; I don't really have much to do after playing through them. I collected as many expansion books for B/X as I found. As a result, my collection feels disjointed and for several different games.

The only company that comes close to Paizo's level of support in the retro-space is Goodman Games with Dungeon Crawl Classics, and I can always count on them to keep the adventures coming. I wish they did more in terms of expansions and other product support. I think Goodman Games' philosophy aligns with my feelings on B/X, use the past to create something entirely new - but don't be too beholden to history. I feel a lot of B/X games are satisfied with history and stop there. We may get a game that has a few differences and better presentation, but nothing really new and nothing extraordinary to look forward to seeing next month.

I want them to think big!

I feel myself drifting away from B/X just a little as a result. While I love the classic rules and they will always be fun, I like to read and play with new things as a reader and avid hobbyist. Would I love an adventure card game based on B/X? Hell yeah! If I could find one...


vs. Pathfinder 2e?

This is not a card game and is not meant for solo play. This is more of a social game, and that is cool. I love the character building and tweaking. This game feels like you can lose yourself in a unique character much more than a 5E or B/X, and from what I see, it plays better than on a tabletop with battle maps.

On the downside, the complexity feels higher. While yes, I am used to Pathfinder 1e, and this is supposed to be streamlined, I have been playing D&D 3E, 3.5E, and then 3.75E since the first books came out for each. I plan to run duo groups until I get used to the system and increase complexity until I find my happy place.

The card game feels more "crack open the box and play" than a solo oracle system with a full pen-and-paper game. This is why I tend to like hex-crawls with my solo games since if I am at a total loss on what happens next, I have unexplored hexes and a few random charts to get me started. Stories and missions can then be spawned from filling out a hex, and each one can generate a new story arc.


A Pickup and Play Game

Last night, I looked over the rules PDF, and the game feels like a highly simplified version of Pathfinder 1e. You have a set of target numbers on the cards, pass and fail results, and characters have dice in different abilities they roll for combat and challenges. Damage is the difference between the check and the target number and forces you to discard cards. Discard more cards than you have, and your character dies.

Simple. We always thought health counters and countdown dice were a bit extraneous to card games, and I like the health pool as the number of cards in hand mechanic.

One thing that feels strange to me is checking off boxes on cards to level up feats and powers; um, yeah, not doing that. They recommend using a character sheet. Okay, this feels strange and makes the game more like a "card RPG," but I will give you this as your "one thing" you can do outside of a regular card game-style playstyle, which is fantastic.

I thought checks were on a d20 for some reason. Apparently, they are straight d4 to d12 style checks with modifiers and extra dice added due to powers or gear. There are also rules for continuing campaigns and improving characters.

Expanding the game on Drivethrurpg with professional print-and-play user-created cards? A genius and bold move. Thank you!

This one looks like a lot of fun, and I am happy I dove in and looking forward to cracking this open when the box comes.

Monday, November 21, 2016

Great Article: Pathfinder Adventure Card Game Strategy #3

Check this out:

http://paizo.com/paizo/blog/v5748dyo5lja4?Pathfinder-Adventure-Card-Game-Strategy

This is a part three of a strategy guide for the Pathfinder Adventure Card Game, and it has some interesting discussion of card game mechanics. Part of me sees this and wonders if this isn't a better way of implementing D&D 4's "card based" powers with a deck, hand, and draws for powers during an adventure - mixed in with d20 rolls and other bonuses that change and flow through the game.

With D&D 4, you build your character with a collection of 'card like' powers and those either can be used from turn-to-turn, once per encounter, or once per adventure. With Paizo's game, you build a deck with all sorts of allies, equipment, powers, and other cards that can be used in the situations that come up in the adventure. With D&D 4, your hand is your character, and you have no draws or shuffle mechanic. Paizo's manages to create a deck and shuffle mechanic, with your character's power being the cards they have in their hand.

I will have to admit there is a fun and interesting element of hand strategy and chance with Paizo's handling of card-based powers over the D&D 4 model, and this looks like a next generation of the 'cards as character' mechanic introduced in D&D 4, and advances the idea of 'deck building as character' that I feel D&D 4 never quite achieved.