Check this out:
http://paizo.com/paizo/blog/v5748dyo5lja4?Pathfinder-Adventure-Card-Game-Strategy
This is a part three of a strategy guide for the Pathfinder Adventure Card Game, and it has some interesting discussion of card game mechanics. Part of me sees this and wonders if this isn't a better way of implementing D&D 4's "card based" powers with a deck, hand, and draws for powers during an adventure - mixed in with d20 rolls and other bonuses that change and flow through the game.
With D&D 4, you build your character with a collection of 'card like' powers and those either can be used from turn-to-turn, once per encounter, or once per adventure. With Paizo's game, you build a deck with all sorts of allies, equipment, powers, and other cards that can be used in the situations that come up in the adventure. With D&D 4, your hand is your character, and you have no draws or shuffle mechanic. Paizo's manages to create a deck and shuffle mechanic, with your character's power being the cards they have in their hand.
I will have to admit there is a fun and interesting element of hand strategy and chance with Paizo's handling of card-based powers over the D&D 4 model, and this looks like a next generation of the 'cards as character' mechanic introduced in D&D 4, and advances the idea of 'deck building as character' that I feel D&D 4 never quite achieved.
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Monday, November 21, 2016
Great Article: Pathfinder Adventure Card Game Strategy #3
Labels:
card games,
D&D 4,
DD4,
Paizo,
Pathfinder
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