Showing posts with label Hostile. Show all posts
Showing posts with label Hostile. Show all posts

Saturday, July 23, 2022

HOSTILE

Hostile is sort of like the "grown up" version of Cepheus Engine. The base Cepheus Engine rules are this generic, semi-campy romp through classic 2d6 sci-fi adventuring. I love the base game for modding and as the universal system from which all else comes. Hostile is the 1970s retro-future serious alternative to Cehpeus Engine, where everything is gritty, toned-down, and realism is emphasized over the lighthearted.

The technology base is sort of a 1970s retro-future welded-together mess of cool, and the game goes from there into an Earth-based 2d6 sci-fi campaign. There is a heavy Alien influence here, but it isn't everything this game has to offer, and frankly, you can play this game without the space monsters and have just as much fun. There are other great influences here as well, including Blade Runner, The Thing, Total Recall, Event Horizon, The Abyss, Outland, The Expanse, and Pitch Black. Even TV shows like Ice Road Truckers or Deadliest Catch are inspirations for this world and the adventures it can provide.

Ordinary space workers in an industrialized future. An incredibly dangerous universe. Plenty of alien monsters nobody understands. A retro-future filled with cynicism, conspiracies, hidden agendas, and quick death.

Again, you could say this is just an Alien wannabe game, but it really isn't and deserves a little more respect and attention. Alien is just one series in the genre, and this genre is bigger than one franchise. It is like saying all superheroes are Marvel or DC and full stop, and you miss out on roleplaying games like Champions or TV series like The Boys. This is "retro-fi" at its finest, and tries to strike a balance as a "generic retro-fi RPG" the same way D&D tries to be a "generic fantasy RPG." And at times I feel I want the genre to move beyond Alien and break free from that creative stagnation, no matter how cool the movies still are.

There are six main themes to the game:

  1. The heroes are everyday workers in space.
  2. The future is heavily industrialized.
  3. Everything is dangerous and every job is high-pressure.
  4. The universe is populated by humans and space monsters.
  5. The future is retro-future dirty, full of retro-tech, repaired, second-hand, and used.
  6. The outlook is cynicism. Conspiracies, manipulation, lies, and dirty secrets are everywhere.

The Alien RPG is cool, but where Hostile shines is it is a few levels more generic and allows for all sorts of non-Alien concepts and creatures to be introduced. I could mod in psionic rules to Hostile and it would work, whereas in Alien it would feel really strange. I could throw "1950s sci-fi movie monster of the week" style adventures at the characters, like a blob, giant ants, giant worms, parasites that attach to people and control minds, space vampires, silicate rock creatures, or the monster out of The Thing, and it all just works.

I would still use Alien for one-shots or to introduce people to horror RPGs, just because it is so recognizable and accessible. But the market for RPGs also seems to be flooded with RPGs based on TV and movie properties, and I can only play so many of these before I quit playing all of them and just want something simple that does more than one thing. For now, I am done buying licensed RPGs and want experiences that break free from the source material and give me room for my own creativity.

Could I play all of the above with Cepheus Engine or even Traveller? Yes, but Hostile oozes flavor and gives you tons of specific gear, ships, weapons, armor, and a complete setting that fits the theme. I have this game next to Battletech on my game shelf and ooh that sounds like a cool peanut-butter-and-chocolate combination.

Battletech with retro 70s tech and a true hard science and survival mentality? That is cool, and removes some of that gleaming and brand new sheen from the universe and puts it back on a more humanistic and realistic grounding that I love. When the future gets too clean and plastic it gets too sterile and uninteresting. Even the original Star Wars movies had that gritty and clunky retro-tech feeling, and after a while, you get designers who want to change the look and feel to a cleaner aesthetic and you lose not only the feeling of the universe but a huge part of the story and meaning.

Cepheus Engine is always my "source code" for modding and game creation, but Hostile is the best implementation of that 1970s sci-fi game, but it breaks free of the original movies in the genre and gives you the room to put your own spin and creativity into the universe.

Saturday, June 25, 2022

Mail Room: Hostile Setting & Rules

The 2d6 system games continue to impress me. The Hostile setting and rules are better, more fleshed out, better "gamed," and better modeled hard sci-fi system than most anything I have ever seen. Yes, the "Alien" RPG is classic and great for those movie one-shots, but an extended campaign in that system feels like a stretch.

Cepheus Deluxe does a damn fine job of doing an open license 2d6 sci-fi system, and it is my top pick for a companion RPG for anything from Battletech to Car Wars. Cepheus does generic space opera the best with the Traveller style flair, and it can be dropped into any game, story, movie, universe and just work as a generic sci-fi ruleset. Because it does not have a galaxy, the game can be used anywhere for almost anything.

But let's say you wanted a more focused, thematic, and set near-future universe sci-fi experience. While Cepheus Deluxe works, Hostile does all that, plus more.

Hostile is every bit of an Earth-based near-future sci-fi setting, as I can imagine, and while yes, it does the entire "Alien" thing if you want it to, there is so much more here to play with. The whole 70's retro-tech vibe, the skepticism of the era, space adventure, mysteries of lost civilizations, space warfare, and experiences in the strange thing are handled perfectly in this game with lots of art, great layout, and a flair for that clunky tech and art that we love about this genre.

This is the sort of campaign and rules set up I wanted for Alien, a more sandbox style of game that scales from the personal survival experience to fleet battles. Alien feels unique, and it does not go outside of that; here, we have an entire universe that does not need xenomorphs to be exciting or even space monsters at all.

Note that you need both the rules and settings books for Hostile to play. I thought the setting book was optional, but it has player-focused content and personal gear.