Saturday, June 25, 2022

Mail Room: Hostile Setting & Rules

The 2d6 system games continue to impress me. The Hostile setting and rules are better, more fleshed out, better "gamed," and better modeled hard sci-fi system than most anything I have ever seen. Yes, the "Alien" RPG is classic and great for those movie one-shots, but an extended campaign in that system feels like a stretch.

Cepheus Deluxe does a damn fine job of doing an open license 2d6 sci-fi system, and it is my top pick for a companion RPG for anything from Battletech to Car Wars. Cepheus does generic space opera the best with the Traveller style flair, and it can be dropped into any game, story, movie, universe and just work as a generic sci-fi ruleset. Because it does not have a galaxy, the game can be used anywhere for almost anything.

But let's say you wanted a more focused, thematic, and set near-future universe sci-fi experience. While Cepheus Deluxe works, Hostile does all that, plus more.

Hostile is every bit of an Earth-based near-future sci-fi setting, as I can imagine, and while yes, it does the entire "Alien" thing if you want it to, there is so much more here to play with. The whole 70's retro-tech vibe, the skepticism of the era, space adventure, mysteries of lost civilizations, space warfare, and experiences in the strange thing are handled perfectly in this game with lots of art, great layout, and a flair for that clunky tech and art that we love about this genre.

This is the sort of campaign and rules set up I wanted for Alien, a more sandbox style of game that scales from the personal survival experience to fleet battles. Alien feels unique, and it does not go outside of that; here, we have an entire universe that does not need xenomorphs to be exciting or even space monsters at all.

Note that you need both the rules and settings books for Hostile to play. I thought the setting book was optional, but it has player-focused content and personal gear.

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