"Star Wars, as a brand, is dead."
So the YouTubers say. But what I have here, on my shelf, is "Star Wars in a bottle" before the time of the sequels, before the marketing team got their hands on it, before they tried to change the meaning of the story, and before they tried to make the "franchise appeal to a new generation."
The Star Wars RPG is the last tool we have for telling stories in the Expanded Universe (EU). I am happy to have completed my collection of this series, but I hope to see it continue as is and be supported for the long term. I don't want to see this game replaced. As long as Edge Studio can sell this game, my support of Star Wars will remain strong, and I will always give new stuff a chance.
If the license for this game is ever pulled, yeah, Star Wars is dead, since the part of it I love will go away. Time to start mourning it and getting on with an OGL-like replacement for it all. But that is my mental math here, this game stays in print, and I will give new stuff a chance. As long as they can give fans something we want and support the things we love, we will always listen to their new ideas.
It is a fair trade.
I have this one book on my shelf that eliminates most of the EU characters, erases the comics from history, presents Star Wars in a "prequel and TV show light," and worst of all, makes all the classic characters look like old people. The main characters are all pictures of the older actors playing the sequel versions of their characters, with only a few small thumbnails of them in their prime. Some of the pictures are nice, and the presentation was well done, but this is way, way, way too much of the current stuff for my tastes.
It is clear what is happening here: the new characters are being presented as "young and the future," and the older characters as "old and in the past." It is a transparent, marketing-driven, and dishonest guide that presents itself as "everything" but shows only "the current corporate thing." Yes, honor the actors with current photos of them, and show them as they are, but let's be balanced and show them in their prime, too, as we remembered them.
If I were running a current-day, sequel-trilogy universe, which sounds painful, this would be my reference guide. You know, if I were to play in the current day, my adventure prep would be so easy since I wouldn't need published adventures, and I would just make everything up as I go along.
There is also way, way, way too much focus on the Clone Wars animated show, as if Star Wars is now someone's Clone Wars fan-fic cinematic franchise. I am sorry, the Clone Wars was a great show and a terrible movie. Very few people have seen all of it. A percentage of Star Wars fans know who any of these characters are. Why is there so much focus here?
They are losing fans daily.
So I guess my game can pull in random Clone Wars characters, and I, as the referee, will act astonished and shocked when the players don't know them, and punish their ignorance in-game. It sounds like a terrible way to play a game, but that feels like how the movies are going these days.
And I have a better Star Wars Encyclopedia set, released before any of this came to pass, and it treats Legends as canon. It has video games and comics. It shows the characters in their primes. It gives me a balanced look at all eras and stories. If you want a definitive source, pick this up before it's gone.
But I have Star Wars in a bottle, and even if you don't collect the books, and just have the three core books for this game, which you can still get, you can have it, too. The question becomes, with all the negativity around the new movies, can we still enjoy Star Wars as a medium for telling stories in the classic universe?
Yes, but it diminishes over time. Like the Jedi, those who remember those old days and ancient arts are fading, and every year we lose another piece. As someone who still remembers, I cherish those times and share my feelings of a better age, one in the past when the magic was real, and we weren't so wounded by corporatization and marketing-driven drivel.
I feel we can still tell classic stories and share them. After all, isn't that what the current owners are doing? Remixing Clone Wars trivia with the classic timeline and pulling characters randomly out of the EU without giving them context or meaning, just to say "nah-nah, we own them" and use them as a veneer of nostalgia without needing to put in the real effort to build new characters.
This is what they do with Thrawn and all the other EU characters they resurrect as corporate zombies, inserting them into the new timeline for no reason. It shows a disrespect for the people who bought into the EU, the creators of those stories, and the memories we had. This is the worst of corporate skinwalking, a blatant exploitation of our nostalgia and childhood dreams, stealing without putting any effort into creating.
When they steal Thrawn, and Mara Jade will be next, it shows a hatred for the fans, not a love for the source material. While I will give them a chance, I have strong feelings here. It is like remaking The Lord of the Rings, pulling characters out at random and using them in novel ways, unconnected to the original source material. If they created new characters, stories, and enemies, I would be more inclined to give them a chance.
But these are the feelings I need to "get over" to put myself in a state of love and creativity, especially when I tell classic stories. I have to pry myself away from the latest coverage of the new films, as some YouTube disaster coverage, wall-to-wall until the algorithm gives out, and block all that out of my mind to enjoy my stories, my characters, in a classic suniverse - one that I still hold fond memories of.
It is a fight between hate and love.
You have it on one side with the corporate creators, and their frustration trying to get this "franchise" to "connect." They blame the fans, and the fans flock to the anger channels to vent.
And I fight this fight myself with the negativity I feel towards all of Star Wars, and then sandboxing the parts I love about it, and playing in this wonderful space where great times were once shared, and can still exist as long as my walls are thick, and reach high into the sky to block out the constant attack of hateful forces. Some of the hate is rightly justified, but I still need to keep it out of my creative space.
But, as we know in life, things can't always live in a bottle.
They need to live and breathe.
I watched the Michael movie last night, and I understand the struggle between trying to put hate aside, enter that transcendent state of creativity, and letting the good feelings I have flow into my work and hobbies. There was one OSR YouTuber I watched recently who complained at his chat for wanting negativity, and he said, "I want to get over all that. I am done complaining about this or that. Why are we wasting our precious time on negativity? I just want to be a fan again and have fun!"
That is how I feel about Star Wars and 5E these days.
Give me a version of the Star Wars lore, a universe I can love over here in isolation, and I will be happy.
Give me a version of 5E that speaks to me, that I can be a fan of, that I can create worlds in over here all by myself, and I will be happy.
I am done with the negativity.
I just want to be a fan again and have fun.
But I am not blind and stupid. This is not a free pass for creators to hand me garbage. They need to work a little harder.
But I want to be a fan again.





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