Saving the best for last.
This game made us fall in love with Star Wars all over again. My brother and I played this during his stroke recovery, and I remember him struggling to pick up the dice, move the tokens, and relearn how to write with his other hand. But we had so much fun!
Eventually, he did get his motor skills rehabbed, and the game helped him a great deal. Every night we played, he got a little better, but it was tough watching him struggle and break out into a sweat trying to pick up dice and tokens. He got there, though.
This game lets you live the "Han Solo" life. This is GTA: Star Wars at its finest. You are a scumbag smuggler, criminal, bounty hunter, fixer, thief, mercenary, gun for hire, or any other "street dirty" archetype in Star Wars, and it is glorious. Work for yourself, the Empire, the Rebels, the Hutts, pirates, Sith, Jedi, crime lords, random royals, Moffs, senators, or anyone else who pays the credits. Don't cross the wrong faction, like you inevitably will, as you could find yourself on a bounty hunter's list.
It does not get any better in Star Wars than this.
Forget the fate of the galaxy, the Rebellion, and the Empire. I am in it for myself.
This is the anti-Star Wars, and it comes off as being the best Star Wars. It is a game that feels inherently anti-war, in that you are not an ideologue and you are just trying to get by and survive when everyone in the universe is shooting each other over politics. Sound familiar? It should.
Take your politics, your righteous wars, your high and mighty propaganda, and shove it up your rear thruster, buddy. I am just trying to survive in the mess you made of everything. And by the way, all you people are the same, you get in power, you become a tyrant, and the next side says it is the one who is going to fix everything. The system can't be fixed by good intentions because the system never worked in the first place.
Me? I am just trying to side-hustle in a universe gone mad. Getting involved in a war is the quickest way to get yourself killed. Let the ideologues sacrifice themselves first, instead of talking more innocents into this unneeded war. And while you are at it, give peace a chance.
There is a subtext here of why Star Wars may be subconsciously getting war fatigue from what is happening in the real world. Ever since 9/11, the world has been mostly at war for the last 25 years. While there is nothing I can do to change the "wars" in Star Wars, Edge of the Empire has an anti-war theme of survival and of dealing with the madness two opposing views are inflicting on the galaxy, with people just trying to put food on the table, run a starship, have a family, and survive.
The fact that we have a colonist class in this game tells you everything you need to know.
And it makes this game the most culturally relevant of all the titles in the series.
And we played this the week it came out. Almost all of my screenshots of this game were from those same sessions we played together.
This was coming off d20 Star Wars, one of the most broken versions of the game ever shipped, but then again, every game Wizards ships is broken at higher levels, since they are not Paizo. There are balance problems in this game, especially if you are way too generous with XP, and characters begin to specialize and double-up on a specific attack or ability.
Ask players to NOT specialize!
You can spec yourself into a single-use tool, and it will most likely be tied to a specific combat attack. Naturally, you want to be better, and better, and better...and then you realize you broke the game by stacking every character advancement into a very specific attack.
We saw this in our game, as our Twi'lek bounty hunter specced all gun skills and was flinging four yellow dice every attack. It is easy to become a one-trick pony who can point and destroy targets, so don't let this happen to you. Be sensible about combat skills and stacking!
Was it fun? Yes.
Was it broken? Yes, this is something we vowed to avoid on the next play-through. Then again, coming from D&D, you stack every advantage you can get, and the goal is to break the game. In Star Wars, you are supposed to be doing much more than "stacking combat abilities," and you need to be able to survive on your own by doing a variety of things.
Run a balanced, interesting, and jack of all trades character who can do a little of everything, and who gets bonuses to more than one attack. Technical and social skills are important, too! You need to develop a well-rounded character, not one who can drill holes through star destroyers with an autofire blaster. If you find yourself doubling up on a particular ability or attack, ask your game master to space those out over your career, and be careful not to overdo it.
Also, if you are running an epic campaign, roll back the XP awards, as characters do start off pretty highly experienced and capable. Breakpoints happen every 300 XP in power level, so make sure to slow things down and force players to rely on their existing abilities to make do. Some say to do only 10-15 xp per session and be very slow with rewards.
The best Star Wars these days is DIY Star Wars, and this is what this game is all about. I don't care for your Mandalorians, Acolytes, and any of the other Star Wars coming out these days. I have a whole universe in a couple of books, and I can tell my own Star Wars stories using a few dice and character sheets; I do not have to sign up for a live service to use any of it. All the stories are mine, and I can recreate the magic well enough myself.
DIY Star Wars is going to be the best Star Wars for the next few years, at least. I am going to DIY my stories and have a great time; the rest of everyone else can spend years complaining about the brand on YouTube.
There comes a point, and the OSR taught us this, that "we can do better."
We have a Twi'lek bounty hunter and "not Solo" as our first two characters. These are cool, and they fit the theme. Our smuggler is a bit on the nose and solo-eqsue, but I don't mind, and he could easily be reskinned as "the" Han Solo.
Though the heavy weapon character sort of feels almost "too good" for a plucky band of street-level heroes, it is the automatic best choice for combat-focused players. The weapon on the character sheet is listed as a "blaster carbine." It does 9 damage and is the heaviest ranged weapon in the group, but it looks like a small blast cannon or machine gun in the art.
The wookies are a given and could also be reskinned for a fast Chewbacca character. The robot would also be a C3P0-like character, so we have a good selection for those who want to skip the pregens and "play as the movie characters." Either way, it works, and the pregens are fun and cool, and they made us smile when we played.
The wookie is a hard-hitter in melee combat, and a great ally should you get up close to mangle stormtroopers. The droid character is the odd one out, a colonist class, a combination of mechanic and medic, and serves as the team's support character.
Ideally, I would love to give him a few deception skills and have the droid walk right through checkpoints and other Imperial lookouts, since who is going to suspect a medical droid of anything? A creative player could make this character do a lot of sneaky stuff with the right creativity and motivation, and certainly earn a few advantage dice from a suitably entertained referee.
Part of the fun of this game is "getting away with stuff," and that is no exception here.
The adventure is fun, and we played all the way through it. The stakes keep rising, and the characters are forced into some tough choices and encounters. We get minion rules, too, for groups of stormtroopers, and they are not pushovers. They can crit and kill you, which is a good thing.
They managed to sneak basic starship combat in this game! I can't think of the last time we had ship combat in a beginner box, and it is not too hard to figure out. For some reason, most science fiction role-playing games go hardcore physics and math when it comes to ship combat, and this game gets it right. New players could blast oncoming TIE fighters and cheer when they blow enemy ships out of the sky. Part of a great beginner game is this "crowd-pleasing" experience, and this delivers.
Another fun ship combat system exists in Stars Without Number, and that is another game that gets it right (and is BX-based, so highly worthy). I have science fiction games where I cannot make heads or tails out of ship combat, or the entire experience gets too real, nobody can detect each other on sensors, and dogfights just drift apart with each ship lost in the blackness of space, endlessly circling and looking for a target at ranges where the enemy fighter is smaller than the head of a pin.
Thankfully, I have games like Star Wars and SWN where starship combat is fun and can be learned by beginners pretty rapidly. You can deliver blaster-firing pulp adventures with almost any generic game, but many will break down when it comes to vehicle combat, and especially starship combat.
We get a map and tokens, too! I love a good beginner game with maps and tokens, and this one gives you a great assortment of toys to play with, plus a full set of dice. We also get a section on "further adventures," which is always good to see, and extends the life of the starter set way beyond what it needs to do. All three of these boxed sets go the extra parsec to deliver value and repeat play, if the box is all you have. That is a very generous thing in this day and age, and thank you.
This is one of the best beginner boxed sets ever put together, and while my fond memories are a part of this, the game does deliver on its promise. You get to live the life of a smuggler and play through an entire "Tatooine scenario" with your friends, shooting blasters at stormtroopers, doing stealthy missions, and figuring things out along the way. At the end, you blast off into space for more adventure and tussle with Imperial TIE fighters. The characters are iconic, and the gameplay is fun.
It is rare to find a beginner set this generous that overdelivers and provides plenty of Star Wars fan service along the way. It also teaches every step of the way, letting you learn the game as you play.
One of my all-time highest recommendations.












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