I had this huge rant on the topic, but I deleted it since it was way too negative. Big corporations are turning the games we love into adult daycare, aiming to extract live-service revenue from us all.
Season models, battle passes, micro-transactions, digital DLC, paid cosmetics, and all the things we hate about gaming are coming to every game.
This is happening in every game, from video games to tabletop role-playing games. The games are being written as "kid-friendly games touching on adult topics," and toxic fandoms are cultivated in order to create an online army to destroy and discourage competition.
And it is all-digital, all the time, and paid for by every hyped and released part.
I removed all the bile and negativity.
But the point still stands.
Gaming is being ruined.
They get us to sign up for these services, lock us into online systems, and they never let their hooks out of us. They foster this "adult daycare" vibe, the cartoony characters with the adult undertones, sexual preferences, and who sleeps with whom. Yet they keep the art sanitized. They tell us to "see ourselves in the game" and express our identity through our characters. It is insidious and toxic.
This is why I play older games and indie releases. They are mostly immune.
But I won't play any of these games that expect me to "buy in" and "keep buying in" over and over again.
Nor will I play a game that asks me to see myself inside its world.
Back in the day, we were warned against that since it was bad for mental health.
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