Wednesday, July 30, 2025

DCC: Comic Crawl Classics

Wow, DCC has this underground popularity that's really boosting my hits. Thank you! Let's do some more capsule reviews and see how I use a few of these books in the series.

I like the Comic Crawl Classics superhero rules expansion for DCC. It exists in its own comic universe and gives you a good selection of iconic powers to choose from. The DCC-style superheroes are fun, and you can use these in any DCC/MCC/XCrawl adventure.

What is even better is that this system can be used for "highly trained" heroes without superpowers at all, so you can make a Chuck Norris, Stallone, Schwarzenegger, or any other action hero with the rules and run them through the adventures, too.

Toss in some firepower from the Orbital Assault Vehicle Guide, and you have a fun action-movie style system with larger-than-life characters. This book has modern classes too, but the Comic Crawl book lets you spend the "power dice" you earn to raise ability scores, which can give you those larger-than-life heroes with the muscles that bulge, and they get insanely strong, or agile, or charming, and so on...

Comic Crawl Classics is an excellent toolkit book for both superheroes and action heroes, and this gives you another tool in your DCC toolbox that is worth having for those special characters or heroes that come up in this insane and fantastically crazy universe of fun.

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