Saturday, August 29, 2026

What I Will Carry

The last game-as-a-library I owned was Pathfinder 1e. A library-game is a line you add to for years without changing religions. New books become rooms in the same house. I tried to rebuild that house with Pathfinder 2e, and it never took. I tried again with 5E — 2014, 2024, Tales of the Valiant, Level Up A5E — and got four partial collections instead of one living shelf. The only libraries I still feed are GURPS and Palladium, and half the Palladium books are in a closet because 5E is standing where they used to stand.

Buying D&D 2024 was a mistake. I get the feeling two or three years from now, all of 5.5E will be replaced in the 6E announcement. This version will be a gaming history footnote at the end of the chapter titled D&D 2014.

But my shelves will change. I may give Palladium the shelf Tales of the Valiant is using. Of the 5E-shaped games, I will keep only one. Level Up stays because it is the pile I can run without flipping through a wall. The thinner support is not a drawback. There is already enough in that stack for a decade of play, and if I need a monster, a spell, or a whole adventure, I can pull it from the other 5E libraries and bring it over. This is not a console that refuses other discs. Everything still ports. I am just choosing to live in the smaller house first, the one I will actually open.

I am happier in the older games. They were written before a handful of design theories started getting repeated as law in a hobby that does not have one. D&D and Candyland are both games. They are not the same kind of game. Candyland does not need a thousand pages or 48 subclasses, and nobody calls it incomplete. The tent is that big. A lot of those early books were not trying to win a modern market, so they leave more room to invent. Fantasy RPGs have spent a decade trying to move on from 5E and then shipping 5E again, like another superhero movie the studio expects to open at a billion.

The official D&D shelf is already in storage. That part is finished. What is left in the room is two shelves of Kobold Press and Tales of the Valiant, one shelf of Level Up, and a closet full of Palladium that got evicted so 5E could keep trying to become a library. It never did. I went around that fact a few times — keep the cousins, rank the cousins, donate the cousins — before the job got simple.

Tales of the Valiant comes off the shelf. I still have the PDFs. The game is playable. It just is not on display anymore as something core to how I game. That folder is not free. Cloud storage and the devices I read it on are a bill, same as wood and dust. Nothing in this hobby stays around at zero cost.

Palladium comes out of the closet and takes that space. Level Up stays as the one 5E I will actually run. Everything else in that family can sit in a box until I need to port a monster or an adventure over. GURPS does not move. It is already a library. I am not building a fourth 5E.

The room is simpler than the last ten years of buying tried to make it. Two libraries I still believe in — GURPS and Palladium — get to take up space because I will open them. One small 5E stack stays so I have a dialect I can run, and a box I can raid, without keeping four versions of the same game warm. Pathfinder 1e remains the last time a library game felt like a house I lived in. I am not going to rebuild that house out of every hardcover that looks like 5E.

I am going to play what I will carry.

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