The Labyrinth Worldbook PDF from the Kickstarter dropped today, and wow, there is a lot in this book. We get even more lineages, backgrounds, and heritages. We get a complete "connected worlds" campaign setting. This isn't a "Great Wheel" or planar setting; it provides guidelines on how to achieve all that without needing the game-breaking outer planes scaffolding.
We finally get the Dragonborn as a lineage!
They have suggestions for a few worlds you can visit, but if you want to use this as glue to stick together Greyhawk, the Forgotten Realms, Dark Sun, and Mystara - go right ahead! This is all 5E compatible, too, so you get all sorts of stuff if you are playing D&D 2014 or 2024. Or you can play using Tales of the Valiant, which is what I do, since it is the better-designed set of rules.
And get in on the Kickstarter projects early! You receive the PDFs early, before they are released to the store. There's one for Player's Guide 2 happening now, check the sidebar!
This is an entertaining and imaginative way to "stick together" diverse settings and worlds without needing a planar structure, Spelljammer starships, and all sorts of planar interference, and all these gods running around. If you don't want a world accessible, simply cut it off and say the pathways are broken.
If you have a special campaign world that you'd like to enjoy, such as Arcanis, go right ahead! Create a pathway and an exit point somewhere interesting, and let the party loose. Any third-party world is free to visit using this model, making it a fantastic way to utilize indie campaign settings without committing to a complete game. Arcanis works with either 5E or ToV, driving the action, so play with whatever you choose.
The focus here is on worlds, not planes. I like this better since planes imply there are infinite parallel universes, each with billions of stars, trillions of worlds, and...
Let's just focus on individual worlds, please. I don't care what sort of universe model is out there, sticking them all together, I just want to focus on a cool world, and that is all. They may be all in the same universe, or they may not. Maybe they are all in one time, or spread across all of history. They may be in strange, fragmented realities. Who knows? The structure is the least of what we want to focus on, as it is placed here on a wheel and there on a prime material map.
No, let's just focus on interconnected worlds and adventure.
How they are hung up and placed on imaginary models does not matter.
How we get to them does.
And what we do there is the most important thing.
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