Thursday, December 8, 2022

Under Monetized

Hasbro on D&D...

"The brand is really under-monetized."

https://youtu.be/bXiYc7bxlYE?t=3384

This should tell you everything.

The "brand" that is under-monetized is that credit card sitting in your wallet or purse.

Honestly, I can buy (or get for free) one OSR game and have years of adventures.

I do not need a constant digital content stream to play a tabletop game, nor do I need to pay a Wall Street company a monthly fee to enjoy roleplaying. Nor do I need to please other people on social media, listen to YouTube hype channels, and feel I am being "left out" because I do not spend enough money on a hobby.

As much money Magic and Warhammer fans pay monthly to participate in their hobbies, I feel all the One D&D players will be expected to pay. I feel everything will be a paid portal, and the game's design will force you to use their tools. I doubt there won't be many great "free" ways to play, or indie VTTs to use.

It is a trap.

I would rather be under-monetized and left out because I will have money to enjoy life with and save for the future.

And it isn't a bad thing to be left out of something I feel is predatory.

Alternatives, even OSR 5E, exist and are often better choices than the game that inspired them.

Labyrinth Lord Second Edition Preview

Labyrinth Lord Second Edition preview is up and FREE for download!

Check it out here:

https://www.drivethrurpg.com/product/419358/Labyrinth-Lord-Second-Edition-Preview

Wednesday, December 7, 2022

Good Video: DM Shortage?

This is a fantastic bit of analysis and thoughts considering the critical shortage of DMs for 5E.

This is interesting since One D&D is not focused on making the game easier to run, and One D&D feels like it may split the market between 5E and One D&D - making the situation worse.

Add to that the extraordinary pressure on DMs to be celebrity entertainers like famous YouTube DMs and a game that is already difficult to balance and run. You have a situation I feel Wizards needs to pay attention to and address.

An excellent video and one worth checking out.

Monday, December 5, 2022

Hak on ACKS

I am doing a sister blog for ACKS over here and focusing on that game in that space. If I play a game or want to dive in deeper, it is likely better I have one place focused on the games I want to write about.

https://hakonacks.blogspot.com/

ACKS is a really cool game, and also an incredible toolset for other games for domain management and a lot of other cool subsystems and ideas built into this system. It is a very flavorful and exciting system, different than most B/X variations, and since it is not a generic B/X implementation, it has a lot of great ideas and evolutions of the rules into a great system.

Mail Room: Covert Ops

Once upon a time, there was the old TSR game Top Secret, and you could roleplay James Bond, Mission Impossible, Mack Bolan, Able Team, or any "spy action commando force" you could imagine - even GI Joe.

That game destroyed our original Mystara D&D game. Roleplaying as a superspy or commando was way more fun than poking orcs with swords, casting the magic missile spell once per day, or hauling 700 pounds of silver coins into town and figuring out the exchange rate.

Our early fantasy roleplaying never recovered when Car Wars came around, and that was way more fun than superspies - since Roger Moore was getting old and James Bond was not that cool anymore. GI Joe kept going, but we switched from Top Secret to Aftermath, which just felt like a better "military sim" to us than the fiddly percentage calculations of the old Top Secret game.

Fast forward 40 years to DWD's Covert Ops game, and this is the great 1d100 system they use in their excellent Frontier Space game, and this does everything superspy and 1980s action movie fast, fun, and easy to play. This is the worthy spiritual successor to Top Secret, the 007 RPG, and many more modern attempts at superspy roleplaying.

All of DWD's games are great, and they feel so incredibly 1980s 1d100 roleplaying in that style and feel. They need a Gangbusters/Noir/Detective focused game, but I am sure that would be easy enough to hack with Covert Ops.

A great game, I love the company and rules, and this is one of those keeper games on my most-played shelves. More soon.

Saturday, December 3, 2022

Traditional Ability Scores

I tried to design a rules expansion for OSR-style games, where you have mechanics that rely on the average 3-18 ability scores, and I started to realize how broken the modern 3-18 system has become. The OSR expansion had specific effects applied from failed ability score rolls, and while it tested well in the standard 3d6 generation games, it started to rapidly break down on games that used point-buy, epic scores, and 4d6 and drop lowest.

If a "16+" is required to play a class, using roll-under for ability score checks is difficult.

This is why we have saving throws. If a save versus paralysis was making an STR roll, that spell would hardly ever affect fighters. Castles & Crusades does a very clean sidestep around this issue by setting target numbers and primary and secondary scores, and it is the game that tackled this issue and solved the problem. Swords & Wizardry made a genius move by de-emphasizing stat bonuses, so while ability scores matter for RP, they don't matter for most mechanics.

Using saving throw charts is a way to sidestep how much of a mess the ability score system has become since the numbers are controlled and progress naturally, and the upper and lower ranges are controlled.

Many other OSR games have this issue; they make ability score modifiers highly desirable, offer ways to inflate stats to make players happy (4d6 drop lowest and assign to the desired ability score), and set up a stealth stat-inflation of required ability scores to play a class.

Why play a class with a primary attribute below 16? Reroll it. You are holding the group back. I dislike the min-max or entitled ability score feeling of many modern games.

You can play straight 3d6 rolls, but I still feel the generous ability score mods create a situation where most ability score rolls produce more unhappiness than happiness because most of your scores will suck. The few characters that roll well will be rewarded, and most will wish for better stats. It takes a lot of self-control and old-school chutzpah to play a straight 3d6 character because so many games are so generous and incentivize stat inflation by over-rewarding high scores.

But why do I feel they suck? The game designers were too generous with ability score modifiers. Plus, many modern games sadly balance games for scores 14 and over. Instead of a bonus, the high ability score becomes a required.

I am beginning to feel anything other than straight 3d6 down the line is broken. With 3d6 down the line, high scores really mean something. The scores are in the middle range, so it means more to roll against them.

But most games reward ability scores too much when they should reflect natural talents handled outside the rules where no guidance is given.

Indiegogo: Amazing Adventures RPG Last 72 Hours!

 Last 72 hours on the Amazing Adventures RPG!

https://www.indiegogo.com/projects/amazing-adventures-multi-genre-rpg/x/28722967#/

Time to hop on board if you love Castles & Crusades and want a modern to sci-fi era game to go alongside that!