The ACKS 2 Kickstarter is live! They have an early-bird special for backers today, so if you are interested or want to support this, now is the time.
I like this game; it is finally breaking away from the OGL and doing its own thing. The OGL mess is turning out to be great for creators who break away and decide to write from their hearts and realize the dreams for their world that do not involve other people's IP.
This is one of the first major B/X games to make the break, and this version is leaning heavily into the middle and end games into conquering and domain management. This is one of the first B/X games that do a campaign like Crusader Kings III, letting you go from zero to the ruler and manage mass battles worldwide - and take part on the battlefield as a hero unit.
To see a B/X game break these chains (and maintain compatibility) and do its own thing turns a new page for the OSR. Finally, a game that promises (and delivers) more than just 'high-level adventures' with more math and three-digit numbers.
And sorry, One D&D - giving us a 'bastion' as some sort of 'MMO player housing' you automatically get at the 5th level is just lame. I would prefer to clear the surrounding area, pay for construction and staffing, and have that stronghold become the capital of a new nation. And I want rules to support kingdom building and management to the maximum level - and for my hero to take part in battles.
I don't want a freebie gimmie (likely used to sell you VTT cosmetics); I want full rules and support to live that dream. The fact that a company that makes billions of dollars won't even touch domain management (even as an add-on), but a small OGL-free Kickstarter game can, is telling.
Demand more from your fantasy gaming.
Very excited about this!
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