I got the PDFs for this today, and wow, what a fantastic game. They went through complaints about 5E and created a standalone version of the game that improves on every aspect while still remaining compatible with the adventures and monsters of the base 5E game.
With is a Wizards-less version of 5E, created as a stand-alone game. Why is this important? If 5E will ever break free of Wizards and become an OSR-like force, we need games like this for indie creators and to inspire others to do the same. Some are upset this is a new game, and the characters are incompatible with 5E characters, but to start something new, they needed to make a break, and I saw this before in Low Fantasy Gaming. Not a big deal if you are just starting 5E, but it is for established games.
This feels like the Pathfinder 1e version of the D&D 3.5 situation, except this time, as D&D moves on to a new edition, there is a torchbearer here for those liking the old way of doing things. It feels strange to have skipped all of 5E and to start with this game, but that is also cool.
And at first glance, they do a heck of a lot of things I like in this edition, almost to the point where I feel that old 4E excitement coming back.
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