There is a rumor - please treat this as rumor - of an announcement regarding this game line soon, and in fact, all Fantasy Flight RPGs. Some are saying these games will go to a new company who will manage printing and selling them, and I hope all of the out-of-print books are put back in production. This is really too fun of a game to let die. I also hope they put out PDFs of this and the books - but the books are really nice. If the rumor, and it is still a rumor, is true, I hope they keep the same quality level of print and binding for these.
If they go POD and black-and-white for less cost...I mean, fine to have the info, but I would still pay the original book's higher prices just to have these in color at that same quality level.
Base Books Worked for Us
We got the three main core books, enjoyed Edge of the Empire a lot, and the second Military focused game somewhat, and sort of burned out on the final Jedi book. The supplement books that added builds and classes were fluff for us, and they tended just to reshuffle the abilities and powers of the base builds. If I played this game again these days I would stick to one of the three core books and keep the game focused.
We were super-fans of Edge, so we got into most of the Edge expansion books, but after a while their value and the complexity they offered. We didn't collect the rest of the expansions, and just focused on the core books. That said, Edge was still the center of our game, and the other core books were just "stuff and NPC book" expansions.
Edge was the Game for Us
Edge of the Empire was the most fun for us, since it setup a classic "Grand Theft Auto" type of universe. The Imperials were the perfect "bad guy law enforcement" characters, the grand galactic war presented opportunities to work for (or betray) both sides, and the crime syndicates were the untrustworthy brokers of jobs and backstabbing.
The trouble one could get into, and the strange alliances one could make with either side, made the universe come alive for us. Had a thing for the Imperials? Work for them and hunt rebels. Loved the Rebels? Work for them and blast Imperial scum. Did your own thing? Great, play both sides off each other for maximum profit. Hate the Hutts? Double-cross them too! Or work for them. Or both. The player agency to get into trouble and do their own thing was off the charts.
When we got to Age of the Rebellion the game lost its charm, at least for us. These were just military missions. While the ships and "stuff" was fun to see, the world became a one-sided conflict and we got bored with the one-sided jingoistic warlike nature of the setting. When you are a soldier and you are told to kill and keep killing, the storm-troopers you blast all kind of feel the same. Yes, I know dramatic action where you are freeing planets and saving people in a noble cause, there is fun there, but there wasn't the malicious, cut your own path through the world, ally with who you want to, pick a new side every week, double cross everyone, answer to no one, blast the Imperials and the Hutts, ignore the Rebellion unless they pay good freedom that Edge gave us.
Force and Destiny was kind of a wash for us, and the beginning scenario was kind of a railroad and turned us off to the game. Again, this game was more of a Sith and Jedi "stuff book" for us, and we never really got into the entire Jedi/Sith game and conflict. Like Age of the Rebellion, this became more of a reference guide for us. Some classes were also repeats - like there was a melee build, vehicle build, pilot build, and "fill in the blank" type build across all three books and the need for other games that did what Edge did well did not really appeal to us to collect these books.
Oh...and all of this content resides in the Legacy universe...
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