Perception is a skill everyone must have in 5E. I really do not know why this is a skill at all; it is so common that it should just be made an ability score at this point. Some skills are so common and "must-haves" that they should be removed from the game and made core mechanics.
If your life depends on your ability to spot things in a dungeon, why wouldn't everyone have this trained?
Just give this to everyone trained and skip having to buy it, or get rid of these "perception skills" (like insight) and fold them into the rules. Create perception secondary abilities (physical, mental, magical, and social) and get rid of them as skills.
These "non-job" skills always bugged me. Blacksmith? Fine. Survival? Okay, passible. Religion? Good. Climbing? Another okay skill.
Perception? Who can get a job as a "Perception Expert"? Insight? What are these other than "screw the player" skills to punish those who don't buy them? Skills should mirror professions, not activities.
If something is in the game that is a core ability in perceiving, understanding, or participating in the natural environment, it should not be a skill. These should have baked-in mechanics in the rules, since they are so common that they are core to the game's experience. Remove perception from the skill list and bake it into the game.
Even movement skills should be trained to open up movement types, such as climbing, balance, hiking, or swimming, and the rest of the movement-related checks should be ability score rolls. They should just be checkboxes.
The entire skill system has always been a core flaw of Wizards' D&D, to the point that they rarely get things right, and have some situations where they lean on the skill system too hard to drive the game engine.
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