Thursday, May 25, 2023

Grimdark and Pop Culture Jokes


When I try and find a great grimdark RPG, I stay away from the sophomoric ones that constantly riff on pop culture. Only a few are purist grimdark fantasy horrors, like Zweihander or Shadow of the Demon Lord. Still, many of the d20 OSR ones just get too silly, full of pop-culture jokes, and it feels like the writers fear the material and need to sugar-coat it in silly jokes and pop-culture references.

I don't want riffs on movies or anime. Dated political jokes. Star Trek references. Willy Wonka. Disco music. Spaceships. Those have their place in gonzo settings, but I don't want them in my grimdark. And gonzo-style themes are the trend most d20 grimdark games take, toss in the anime influence in there, and suddenly we are playing 5E.

My problem with anime-style games is they encourage too much player protection and emotional investment, which counter the goals of pure horror. People get upset when "terrible things happen" to their anime characters because it triggers an emotional response on the level that hurting innocents would have.

Anime characters look too much like cute animals or children to be taken seriously in horror roleplaying. Yes, there are great horror animes, but they are very disturbing to many for that exact reason. You play anime-style games, and that "make the game too easy" player protection follows shortly after. I don't know what it is; perhaps the type of players the game attracts?

And the JRPG tropes of the supersized weapons and 'rule of cool' art are an extension of the anime tropes. Suppose a barbarian is wielding a sword more sizable than himself. In that case, you have already stepped away from reality on a level that anything horrible that happens really can't be taken seriously. I will just hit it with my room-sized sword! My lightning bolt can crack a castle tower in half! I am too cool to be afraid of anything!

You are superheroes now. That much player power is incompatible with horror. I don't know; some unwritten code about anime and the rule of cool games equates that look and style now with player protection and excessive character empowerment. It adds complexity, and those generous "player attractive" design goals are incompatible with horror games.

I like horror games where the characters are grim and gritty and have that initial disposable feeling. You watch a movie like Event Horizon, and you meet the crew. When you first see them, they are average nobodies; who cares? And then you start to care when you get to know them and see their struggles and fears. They make you laugh, and you learn things about them. And then you invest, and the loss of one means something. It begins to hurt.

Gonzo is a different genre. Gonzo is crazy, like Gamma World. Gonzo can get silly because the whole genre is admittedly unrealistic. Gonzo-style horror is difficult to do well; only games like Dungeon Crawl Classics pull it off - mostly with lots and lots of the unknown.

But even in gonzo-style games, I like to limit my pop-culture references. Gonzo-style means that feeling of venturing into the unknown. Having evil versions of the Muppets running around a dungeon may sound hilarious, but I find those gags silly at first and groan-inducing the next time. That sort of thing is more satire, and if a game says satire and starts there, then I am comfortable (since I know what I am buying into).

In a game like classic Paranoia, sure thing, bring on the pop-culture reference and insanity, and that game is a classic mix of grimdark, satire, and gonzo themes. I expect that there. But suppose a game starts with a severe tone and says horror, and the adventures and world go into total Paranoia satire. In that case, there is a disconnect where the game's "adventure culture" takes off in one direction, and something is missing in the original book.

I hate sounding like a spoil-sport, but I am choosy about games with pop culture and silliness. If the game embraces the genre, like Paranoia, I am all in! If a game wants to be grimdark, and I get Star Trek cameos, I feel like I have been misled. Yes, what goes in a game is ultimately up to me, but consistency in theme and feeling is very nice.

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