Saturday, August 3, 2013

SOE Live: Day 2

Emergent game play is the big buzzword this year. SOE is taking the position that content created by the company is not going to sustain player interest. What SOE hopes takes its place is player-generated content, which are experiences players create inside the world, between each other.

A good example of this is PvP, player-built houses and castles, player run events, and a world system that encourages players to compete and cooperate socially on various goals and quests. Another part of this is player submitted adventures and modules, and even 3d models and other assets.

...and then, everything changes in a moment. Check:

http://www.ign.com/articles/2013/08/02/everquest-next-is-real-and-its-amazing

http://kotaku.com/everquest-next-could-fix-everything-wrong-with-mmorpgs-1003801733

Yeah, we were there at the reveal. Let me get the negative side out of the way first, they are promising a heck of a lot. We all know how well that went for D&D4, but something gives me a little more faith in SoE this time.

They are leveraging the power of their fans, the die-hards, the players. The players are going to do a huge amount of work on this coming this winter, actually using the same tools the developers use, ones that will ship with the game, to create the world. The best-of-the-best will be vetted, voted, and added to the world - and I expect this to continue post-launch. There are content creation tools shipping with the game, that creators can use to build content, get it approved, and creators actually get income from sales. There is even a method if someone uses something you created to build something else, you get a royalty based on the percentage of what's yours.

Wow, this game is a mix of Minecraft, Everquest, Second Life, and something else that hasn't been invented yet. The world is never the same, it changes, cities rise and fall, the Orcs shift attention to different places, what was once a settled area is now a ruins - it kills every other static MMO in one fell swoop. The scope of what they are talking about has never been done before, but being here, up close to them, asking questions to them in panels, it seems like they know exactly what they are doing, and exactly what they can deliver. The game was running on PCs at the show, by the Devs, behind the curtains. It is live and it is real.

Okay, I am sure if you want to know more, hit the links and use the Google. Pen-and-paper wise, here was a fun swipe at D&D (and I suppose knocking the crown off D&D Next's similarly named head) of "we have all been playing something like Dungeons & Dragons for the past 35 years" - and then proceeded to cast D&D in that typical MMO light of static adventures, class-based-play, and so on. To an extent, it is true, D&D has become static and stale. The premier version of the game, Pathfinder, is based off a game system that's 13 years old. Yes, I know, tried and true; but been there, played that applies as well.

Things need to be shaken up, as game designers, watching the EQNext creative team play with their giant box of cool paints is mind-blowing, and makes you think of the possibilities you could build if you just broke yourself free from the tried-and-true D&D tropes. To an extent, D&D4 did not go far enough, and the motivation and execution lacked severely. It fell under a shelf of expansions and errata that made the game a mess. What this creative team did today was 'change the game' and yes, it applies and hits pen-and-paper games squarely in the jaw. I can't think of a reason why I would consider investing in a new pen-and-paper game compared to playing this. This isn't a game, it's participating in a shared history with thousands of players in a world that will never stay the same.

Yes, agreed, it sounds like a dream, and concerns duly noted. Half the criticisms I have read online are flat-out wrong, and we talked about these on the panels today. You will see them in the comments of the above stories, and yeah, many of those are misunderstandings due to a lack of knowledge. This is a skilled team and something cool, don't worry, they have thought of that too. The players in the panel have too.

But seriously wow. Yeah, this is the type of thinking pen-and-paper designers need to think of, getting on that whole next level of fun. Otherwise, we will be sitting here talking about the minor changes to D&D 3.752 or D&D 4.65. Worlds need to be shaken up over this, designers need to be pulled in and asked 'how do we compete?' Seriously. A shot has been fired across the bow of both MMOs and pen-and-paper games today. Nothing out there or in development in the PnP world answers this.

Pen-and-paper - step up. Otherwise, it's horse meet the automobile. Given the last 10 years of MMOs and how they have decimated PnP player bases, that statement is not far from the truth already.

Oh yeah, we got to meet Larry Elmore today too. Damn it, what an awesome day.

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