Friday, August 2, 2013

SOE Live: Day 1

Planetside 2 sure is the 800 lb. gorilla in the room, this convention is about 50% Planetside interest, with players from all over the world attending. By the time the keynote had rolled around to EQ1 and EQ2, we lost a good portion to the room to the PS2 tournaments and lack of interest. It is a strange shift I bet for those used to coming to the SOE conventions and having the MMO crowds be the focus of attention. Clearly, this year seems to be about Sony's mega-hit sci-fi shooter, and it feels like it is dominating the show.

EQ1 and EQ2 seem to be on longer-term support, with the focus being on recycling older content for the current high-level player base. We had a shocking moment where the air went out of the room when the EQ2 director said basically 'every player will be able to have a fully-geared level 85 character in the next expansion' - for free. No applause, and more of a stunned reaction it felt like. MMO players love their characters and cherish the investment of time put into them, so giving everybody a pocket high-level twink does a couple things: it introduces a population of low-skill players to high-level content, it devalues leveling a character the old fashioned way (since traditional character will not be raid equipped when they hit 85), and it puts a focus on new content only. Of all of those, people seem concerned about traditional leveling, and the mid-level zones may become wastelands without people to level through them.

Regarding EQ1, they introduced a dynamic mission-builder that auto-tunes a special zone to your party size and character level. This is only for the new expansion zones, and how much it auto-tunes is still undetermined. I doubt you could level from 1 to MAXLEVEL on auto-tuned content, this is still unclear. A lot of stuff comes into consideration, the needed level and gear to play these, level and challenge appropriate rewards, solo-ing, and a bunch of other stuff. It does seem, like EQ2, that most of the new content seems to be focused around maintaining the current high-level crowd than encouraging new and mid-level players to get up there and enjoy it. I wonder why a pocket-85 wasn't introduced in EQ1 when it was in EQ2.

Okay, let's consider pen-and-paper games. One thing Sony gets right is developing a game and supporting it. EQ1 is going on 15 years old, which in pen-and-paper years, comes out to a RPG like 45 years old. D&D has had this annoying history of throwing everything away, especially true in 3rd Ed, and EQ1 proves you can support a game as long as there is interest in it. Monopoly has been around a lot longer, and D&D culd be the same 'evergreen' game. If you have new ideas, build a new world with a new game.

Building a glorious persistent with lore and history is something Pathfinder gets right, and D&D fails at. D&D's rebooted 4th Ed. worlds were bitter pills to swallow and not well received (maybe Dark Sun was best out of all of them), and the 'roll your own' was a welcome change, but it seems we left Grayhawk and Faerun behind, or wallowing in unpopular changes. SOE and Everquest get this right, with a lore, current story lines, and history stretching as far back as the game itself. With pen-and-paper games, it's typical we reboot the worlds every time we get a new version, or alter them so badly they are unrecognizable or too heavy.

A fun thing said by the EQ2 director was 'we polled players and asked them, what parts of the game are annoying or not fun?' Man, I wish more pen-and-paper game designers asked that question. D&D Next has a great opportunity here to make things better, though I fear the gut reaction away from 4E may force the game back into the 2E/3E cave. Pathfinder fares even worse, because to hold the mantle of the spiritual successor to 3.5E, they have to adopt some of its worst rules, such as the skill system and complicated character stats. Innovation? Most pen-and-paper games fall way short here, and the things we saw today with some of the next-gen MMO games should put them to shame.

Really. MMOs are the enemy pen-and-paper game designers, since they play for the same crowd and attention. You tried to ape them with 4E with mixed results, and now the safe course is to hold onto 3E or go back to the tried-and-true class roles and rules (which I fear with D&DN). Where is our innovation? Where is the pen-and-paper game community's answer to Planetside 2? (Don't say Magic: The Gathering, although you could make a case there - more on this later.) Where is the long-term support for older games? Why do we need to throw so much away? Where are the new rules systems with exciting features, or will we be stuck with 3E derivatives for the next 10 years? Where is our long-term world support, with continuing stories?

Pen-and-paper companies throw to much away, and it's sad to say that MMO companies actually have better plans for support and retention. Product development too, you'd think with all that MMO companies have working against them, because PnP companies don't have to code game engines, make 3d models, build tons of content - that innovation would actually be on the PnP game side. It's not. We are stuck trying to repeat the success D&D had during it's golden years, and I am not sure if that can ever be replicated again. Computer game companies actually seem to be more innovative and willing to take risks, which is shocking, to say the least.

Maybe we are stuck to selling to the same crowd of D&D fans, it is shocking to see a ton of Planetside 2 fans here at SOE Live - but these fans are the new blood, important people to get into your world if you want your fantasy titles to thrive and survive. SOE has another game called Dragon's Prophet that looks geared towards new players as well, new rules, new goals, action-oriented combat - just cool new stuff. D&D doesn't have those new fans, it seems we are just selling the same thing to a dwindling group of players. Where are the PnP games that pull people in? Again, computer game companies are the ones attracting new players. PnP game companies need to figure out how to do that before they shrink to niche markets of older-and-older players.

Of course, you need to update your premiere franchise every-so-often, and tomorrow we get to see EQ Next. Will they innovate? Can they pull back the dwindling fantasy MMO interest with something exciting and fun? Can EQNext compete with Planetside 2? From the hardcore innovation and support I saw here, I am wondering if the pen-and-paper vs. MMO fight isn't just a one-sided affair. The most troubling part about all this is most of PnP's wounds are self-inflicted, and could be at least stemmed with proper support of existing editions and worlds, creating new games for new worlds, and marketing everything better.

There is a lot to think about, not all of it good news for PnP games; but really, I believe we need to change the PnP game for PnP RPGs to not only survive, but thrive.

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