Thursday, August 16, 2012

Virtual Tabletops

Just found a cool virtual tabletop site over at Roll20.net. Paizo also announced their own Virtual Tabletop, and Wizards has just cancelled their VTT project. We used to run demo sessions of SBRPG via virtual tabletop a long time ago, so these are cool and interesting for us. They are definitely cool, and allow groups of players around the world to play together.

I have heard the largest problem was not the virtual tabletop, but finding games and joining them. Running an online pen-and-paper game is a lot of work for a referee, and at any one time, there are few referees to run games with. If there was some way of making this task simpler, maybe through prepackaged modules for use with a VTT, this would be an easier thing to get going. Another idea is to run a 'drop in and play' game on a regular schedule, but you would need a community and forum to put that together with.

You don't need an automated system, like a MMO, where players can join, have random encounters, and play without a referee. Automated play leads to automated players, and you need that one-one-one between players, the referee, and the rules. When you get into a system that was programmed against you, the natural human response is to test that programming, break it, and beat the game. With a referee, it all changes, and the magic of social interaction happens.

I would love to run a couple games of anything via VTT, and I may do so in the future someday.

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