Sunday, July 1, 2012

Direction, Addition, and Dice Rolls

I have been working on the SRD, and here is what I want, and some feeling on the current dicing system.

Dice rolls should be simplified to the point of super-easy, where if I have an AA of 20, and want to make five attacks during the turn, all those dice should be rolled in one throw. Set a CL for the combined attack difficulty. grab five dice, toss them, and determine the attack result.

This probably means doing away with the subsequent attack penalty, and also the switching targets penalty. At the time, those rules were really nice simulation tools, but SBPRG at its core is a cool, over-the-top fun game, and the task and combat rules should reflect this feeling.

Challenge levels will also need to be adjusted for the new dicing, along with the base target number. When switching to a flat dicing model, the CL of tasks needs to go up - in the old game, a CL of 5 was a huge difficulty, where on a flat scale, this would feel like a normal difficulty level.

Why switch dicing? After all, 3d6 is on the old cover, and this was a staple of the v1.0 rule set. Rolling 3d6 for multiple attacks (or even the math of the old one-roll multi-attack rules) is a bit heavy for the lightweight action-oriented system I would like to beta. Remember, this is a v2.0 beta, and it can always switch back if things aren't working out.

The feeling of picking up three dice for your turn's hand-to-hand attacks, and two other dice for your turn's ranged attacks, and rolling them all at once to see what happens is a cool feeling, and a lot more lightweight and simple. For NPCs and other combatants, this will simplify the amount of dice rolled, and speed up play greatly.

Just something I will be thinking about and writing up in the SRD, and more details will follow.

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