Typically, my GURPS-recommended videos go like this:
- Here's how I would fix GURPS!
- GURPS needs a new edition!
- ...lots of noise.
- GURPS sucks, watch my clickbait.
I don't feel GURPS 4th needs a new edition; if anything, it will most likely be simplified down for gamers used to the 5E. Once you lose the math and deep customization, you will lose much of what I love about GURPS. At best, make a hardcover GURPS Lite, a subset game that covers the basics and appeals to 5E players, and leave the 4th Edition alone. Just 'wishing for a new edition' will get us something nobody wants, "5E GURPS for 5E Players."
I can see the first line in that book, "How I learned to stop worrying and love the d20..."
The only way to fix GURPS is to play GURPS.
And share your Let's Play videos. Tell people about your fixes to the system. Get consensus on those. Get the community talking about flaws and weaknesses in 4th Edition. Get people interested. Start the discussion.
And "How I Would Fix GURPS" videos feel like they are talking into the wind. Everyone has 'the magic secret sauce' of game design, just like everyone has the 'magic secret sauce' on how to fix anything on the Internet. If the secret sauce worked, they wouldn't share it; they would write their own game and Kickstarter it for a cool million plus - like Shadowdark.
If GURPS doesn't get more popular, we will continue along with 4th Edition and lots of noise. The default movement in game design is to "do what D&D 5E is doing," which isn't what we love about GURPS.
But to get the narrative going and to communicate what we love about the game - more people need to see the game in live play, and we need to share what we love about the game with new players. Without getting out there, playing, and sharing what we do, we will never get what we want in a 5th edition of GURPS.
Theory crafting is filler.
GURPS hate videos are clickbait.
Let's Play videos are pure gold, and these are what the community needs.
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