Here is an excellent Level Up A5E video that covers a few things I missed, including the overall lethality and the resting and supply system, along with the tools for exploration (havens, supply, strife, and fatigue).
The video also covers the game's math and how that has been rebalanced and smoothed out. This is a huge selling point, and I hope Kobold Press pays as close attention to the math as EN World did. The math in this version is highly tuned and fixed considerably to make creating encounters and judging challenges much more straightforward.
With all the excitement around Tales of the Valiant, it is good to contrast and compare editions to pick the version that fits your preferences for 5E. As this video's creator states so nicely (in another video), 5E doesn't belong to Wizards anymore; it belongs to the community. D&D is Wizards; 5E roleplay belongs to us all, and we are free where we choose to play.
I am still very excited about ToV, but the ideas and innovations in A5E are worth considering. The amount of effort put into building a 5E exploration pillar - and how that interacts with combat - is impressive and takes 5E to the next level. You can tell the OSR ideas are influencing here, but with that gamified twist which 5E does well. Social encounters are similarly as well thought out.
If base 5E (and one D&D) are D&D, A5E feels like an AD&D to me.
Overall, it is a great, informative video.
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