This play aide was suggested by one of the solo play videos for Forbidden Lands, which you can find here, and it is also a good walkthrough of the game and solo play technique:
It is an interesting product that works with any RPG, and is meant to guide a questions-and-answer style of play that "answers" questions about "what happens next?" Is the princess is this castle? Well, it is the end of level 1-1 so...probably not, but we can check and see. The core of this system relies on creating a question, assigning a probability, adjusting the chance for a "chaos factor" and rolling to see if this is true or not.
For that alone it is a cool product, but there are layered systems for scenes, random events, interruptions and all sorts other story structure generation. Scenes that you setup can be interrupted or altered, changing the expectations of what you had in mind. After a scene ends, you do a little bookkeeping and alter the current chaos factor, the list of characters, and also the story threads that are running (or may have ended).
There is also a framework for a scene and how you resolve one, with sheets to keep track of what is going on, who is involved, and how the story threads come out.
It is an interesting book (and you can get a hardcopy on Drivethru), and I will try to use this along with Forbidden Land's system to see how it goes. It is not a huge book, which I am glad since this sort of thing should be kept simple, and it has a 2-sided page of charts in the back of the book to help you out.
More soon on this when my books arrive and I start diving in to check things out - but it looks cool and a fun addition to solo play.
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