Monday, October 17, 2016

You Play What Your Friends are Playing

One of the terms popularized during the D&D 3 heyday was "the network effect" - or, you play what your friends are playing. This is one of those "no duh" theories, but there is a lot of truth to this congealing force between players, groups, and what's hot.

There are groups that follow along with similar games, such as Savage Worlds or FATE, and finding a group for those two games is typically more difficult than Pathfinder or D&D 5. The Internet, of course, makes everything easier, and you can find a pick-up group for almost any game and any past version of it somewhere online. But that "walking into the hobby store" moment where you look around on a Saturday and see what people are playing? This is the Network Effect.

It's What's Hot

In a way, it's like having a smartphone that can run the game everyone's talking about versus having a flip phone. You are in, you can talk about the game, and you are a part of that 'water cooler' crowd that can talk about the game. Older versions of the game, or lesser played games? There's less of a discussion, and you may find yourself talking to a smaller and less-interested group.

You buy the game, and that gives you a 'golden ticket' to participate in the social interactions surrounding that game. In a way, it is why you pick up the new version, to be a part of the fun.

There are a couple things to consider, for example, with Tunnels and Trolls the version 5.5 of the game is the one most all of the solo adventures (over the last 20 years) were written to support, and the newer version 8.0 changes things. A lot of people online see 5.5 as the version they still want to play, since the solo adventures are still a huge attraction in playing the game. This may change if 8.0 takes off, but that many years of solo adventures is hard to walk away from in just a rules-compatibility standpoint. There are still holdout crowds like this with other games, such as Shadowrun 4th vs. 5th, and possibly about every version of Traveller ever published.

It's What You See People Playing

We walk into hobby stores, and people are playing D&D 5 and Pathfinder. A lot of people play Magic the Gathering and Warhammer as well, along with games like Warmachine. You see those games, and you want to join in the fun. It is harder to get people interested in a niche or smaller-fanbase game. You have to work harder at it, and there may be some cross-interest (such as old-school D&D groups forming around the current edition players).

I play with some stubborn players with strong opinions about games, and that is cool, but sometimes this limits your options. I have some players that refuse to play Pathfinder because of the complexity, and others that feel D&D 5 isn't for them. Some don't have the money to play some of the games I would like to play with them becuase of the cost to buy books. I think this is about the trickiest part of our hobby, we have a lot of players with strong opinions and it isn't always easy to get people together.

But It Isn't Always So

I ran a group once where it was tough to have the rules keep us together. We 'thought' the rules were the driving force behind keeping the group interested, but in the end, it turns out some of our home-brew ruled games were more compelling than the latest version of the D&D. For some players 'new and shiny' doesn't matter at all, and they are there for the interaction and the fun.

This was a D&D 4 game, and the rules here I feel let everyone down. When a computer program is needed to do things right you take away a lot of player interest and investment in learning the rules. It's part of our struggle with Pathfinder and HeroLab, part of me wants to go back to basics with that game and ignore a shelf worth of expansions, but another part of me says 'investment made' and use everything. Granted, sticking with a smaller set of Pathfinder books probably means a larger player-base as well, so there is that.

When a set of rules goes bust for a group, adjust quickly. This can even happen with the 'newest and latest' so the current version isn't always a sure thing. The latest version gets your foot in the door, but always when you deal with a group of people individual tastes change. Some players care, some champion their favorite version, and others will go along with everybody else thinks. You may have some players more involved with a totally separate genre than what is being played, we had a subset of that group that loved superhero gaming a lot and that resonated with them.

Know Your Group

The hobby is diverse, and the people who play tabletop games are even more so. The best advice is to know your group, and also to play games that you love and your group loves as well. In the best of all worlds, everyone could come together based on our common interests regardless of time and distance. In the real world, there are times when we have to make due with groups that may not play the things we like to play, and we have to make due - because playing something face-to-face is better than sitting at home in front of a computer or television.

You have to put yourself out there to find those people though, so sometimes a couple dull weeks playing at the hobby store is worth finding that group which brings magic to the table and your gaming life. Be a fan of everything, open to new things, and join groups which you may not think you would like, and things may eventually come your way.

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