Wednesday, June 12, 2013

The Tyranny of the Whiteboard

The latest spat between the XBox1 and the Playstation 4 got me thinking, especially under the topic of used games. Now yes, I know this doesn't have much to do with pen-and-paper, but stick with me, it will in a moment. I'm not looking to start a flame war between PS4 and XB1 fans, just make a point.

Microsoft seems like they lost touch. Clearly, their odd restrictions on used games with publishers being allowed to allow or disallow this, and the further limit on 'who' gets to sell used games is just strange beyond belief. Then add the strange 'games can only be traded once' deal, the Internet requirement anywhere from a day to each hour depending on where you are, and all of a sudden, your users have it worse off than the game pirates. Yes, the restrictions are like Steam, but Steam is even freer than this, and plus Steam wins on price every time.

With the PS4, it's easy, Trade your game, sell it to anyone, rent them (a huge casualty in the XB1, no Redbox or Gamefly), but pre-owned, trade them in for the next year's big thing - whatever. Oh yeah, I expect publishers to continue the practice of downloadable pay-per extra content and online passes, but that's their choice and not forced on us as gamers. The system is kept simple, free from online activation, some sort of trading scheme, or any other artificial limit - things work like they always did.

I've been in this place before, it's called a corporate meeting room with a giant whiteboard where managers try to one-up each other with crazy ideas, pet projects, power blocks, and tons of other hair brained schemes that should never make it out of the building. That's okay though, a business needs free thought and to be able to try new things internally, along with come up with new ways of doing things. With guidance, the best ideas will rise to the top, and the company presents a unified plan that works for everybody.

With Microsoft, I can't help but think that some of these crazy ideas escaped from the board room, and the company hasn't lost its way a little bit. Games and consoles are still part toy, something Nintendo and Sony still get, and you need to trust your users and not make them worry about licensing and other restrictions when they pick up one of your system's games from the shelf. It's like making gamers worry about 24-chracter activation codes, holographic stickers of authenticity, and the other little things companies do that essentially say 'we don't trust you.'

Pivot now, and think about pen-and-paper RPGs. There are plenty of strange whiteboard craziness that escaped pen-and-paper meeting rooms in the last few years, the pullback of the OGL to GSL being one of them, the elimination of electronic rights from the SRD/OGL, the Pathfinder Basic Box not being licensed as a base product to expand upon, and a whole bunch of others. Put some trust in your users if you want them to play your games, aka the PS4.

As a creator of games, yes, you do want to worry about sustaining your product; but you also need to make your entire ecosystem friendly and open. The D&D 3.0 to 3.5 OGL was a remarkable achievement, but it did not go far enough. As pen-and-paper game creators, your #1 job is creating a healthy ecosystem where everybody can join in, be creative, and play. With games like Labyrinth Lord, Basic Fantasy, and the other OGL clones, you can even write and sell your works as a third party for those games - without the publisher's approval. You can even do that with Pathfinder (paper and PDF products only), provided you follow the SRD's restrictions.

In an open system, freedom is celebrated, and people that want to participate in the 'game economy' can do so without restriction. With video games this means we support rental services, used game sellers, swap meets, and even friends that want to trade games with each other. With roleplaying games, it means creating a great base system, and then opening it up for everyone to play, buy your stuff, make money from, and enjoy. The great success stories in technology have always been from open systems with wide support (Android, iOS applications, Windows/Mac applications, etc). Where are our great open systems in roleplaying games? What will the next great success story be?

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