Tuesday, February 25, 2025

ADAD House Rules Page Started

I started a page of house rules for the Adventures Dark & Deep game over here, and you can find it on the pages bar above:

https://sbrpg20.blogspot.com/p/adad-house-rules.html

As I remember some of the rules we used in our 1980s AD&D campaign, so I will add them here for people to try and use. Some of them are also inspired by modern games.

One of them I added today is semi-inspired by Gamma World's pure strain human ability score buffs, which gives humans more ability score points if racial class level limits are raised. If you want "high level" play with different races, you can raise all the limits by up to 8 points, but this gives humans four extra points of ability scores during character creation.

So, a high elf fighter's maximum level goes from 5 to 13 (or more with a high STR), which means all humans in the game get 4 extra points of ability scores to allocate during generation. Now, you can have your high-level elf fighter, but humans across the board will have excellent starting scores since these points can be put wherever the player wants (to a maximum score of 18).

This will lower humans' overall difficulty and make demi-humans very powerful at higher levels. Human characters will be more likely to survive the low levels, which achieves the intent of the level limit rules, ensuring a "human world" will be the typical campaign setting. This also lets you tweak the rule instead of throwing it out entirely, which many do, ruining the balance.

If you don't want the maximum level to be that high, you can set it at a lower amount, such as +4 levels and +2 ability score points.

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