If I could find Draw Steel, I'd revisit it. As it is, this game is lost in my garage. My brother and I loved D&D 4E, so this should be a natural fit. As it is, I bounced off the very dense rules. I never gave it another chance, which makes it feel like Cypher System to me, a game I bounced off five times before I understood it.
I like D&D 4E's design goal: make D&D a tabletop battle game. You are here to kick butt and take names. This isn't "story gaming" or soft stuff; nope, you are all "dungeon killers," and you are here to end trouble, stop the bad guys, say a few catchphrases, and go Duke Nukem on the forces of evil.
That's good stuff, and why we loved D&D 4E. The change of pace from the glacial 3E, with its 15-minute adventuring day, alpha attacks expected, and overly complicated skill point system, was a good one. With 5E, we're back in the mire of story gaming, and there are better games for that these days, such as Daggerheart or the Cypher System. A tight, balanced dungeon-battle game keeps the action on the table and people honest. With games too focused on skills and roleplaying, people get the idea they can skill roll or roleplay their way out of a situation.
In a battle game, the reason why we are here is clear, and the rules can be better balanced for great fights. With 5E, boss monsters go down in a turn and are nothing-burgers many times. The game is nearly impossible to balance, and the splat-book powergaming makes it worse. Some DMs give up on tracking hit points and just fake the boss fights to be "good fights," since doing all that work and fixing the encounter just isn't worth the time, and they will likely be wrong anyway. When the boss monster should die, it will, and who cares if a 300-hit-point boss took over 800 damage, at least the fight was competitive and fun for the table.
Give me a game where the fights are designed to work and be fun all the way to maximum level. Draw Steel and Pathfinder 2 are those games. Part of Draw Steel's problem is that people never give up on 5E or Pathfinder, and it remains a niche audience. Shadowdark also takes away people who want tension and a tight, turn-based, exploration game. There are too many games out there, and the good ones tend to fade. Still, I like 4E's tactical first combat. This should appeal to me.
But D&D 4E let us down hard since the game was barely playtested on the way out the door of Wizards. It took them two tries to fix the monsters, so we ended up with three bestiaries, and the first one was practically unusable with 1,500-hit-point red dragons. Even D&D 5E is approaching that level of math-insanity, where the damage just gets too big, my eyes roll, and the boss monster is vaporized in a turn and a half. In D&D 4E, it went the other way; we would spend 3 hours fighting a boss monster, and by the end, the boss monster was begging for it to end.
D&D 4E was a great game presentation-wise. Everything else was a letdown. The magic items were lists of the same item from +1 to +6. The rules said you were supposed to give your DM a "wishlist" of magic items for your build. I have no clue what drugs the designers were on. Maybe they weren't paying attention and were playing World of Warcraft all day in the office. Some magic items were so broken they were errattaed before the book hit the shelf. They revised this into a "4.5" with the Essentials line, but the books weren't complete and left things like rituals out. The whole game was "designed as they wrote it," and it was a huge mess.
Draw Steel is supposed to be "fixed D&D 4E" with the same design goals, and written by those who loved the game. That gives me hope, and now that I put 5E away, I can give this game a little attention, if only the PDFs, while the hardcovers elude me. D&D 5E is such a huge distraction; now that eight shelves of 5E books are (still) on their way to the garage, I have time for a lot of fun games, and to read some that I have been sleeping on.
D&D does suck the air out of the room when other games are waiting to be enjoyed or played, and it is beginning to feel like the loud person at the party who won't stay quiet so we can enjoy the fun.
The game only goes 10 levels, but like DCC, those 10 levels are all good, and they are more like "power levels" than weaker D&D levels. A good game does not need 20 levels, or 30, just a design that makes thematic sense and uses its math well. Another thing is that games with 20 levels feel obliged to give characters something at each level, and the design gets cluttered and messy.
Sometimes original D&D with "dead levels" was better design than a game that hands out twenty levels of rewards that eventually need tracking. Ten levels, and get something each level? That's manageable, and a sane reward progression. I would rather have fewer, more meaningful levels than a bunch I will never reach and feel the need to record a dozen more level bonuses on an ever-growing character sheet. 5E's character sheet bloat makes the high-level game unplayable for me.
The art in Draw Steel is better than most games, far above ToV and A5E, and even better than most D&D 5.5E art, which says a lot. The art in these books is very good, and it is not on the eye-bleeding level of some games. They spend a lot of good money on amazing art, and it sets a mood and style that makes me take the game more seriously than many other games. I have had games I have put in storage just because of embarrassing art. Some, like 13th Age 2nd Edition, have middling reviews for the art, and I liked the first edition, so I am staying away. They put a lot of care into the art in this game, which makes Draw Steel a step above others.
The ancestries in the game are different, with a science fiction one and strangely named, similar-yet-different ones. That threw me off at first, but I can ignore the unusual ones or use them as I see fit. I wish they had a few more traditional ones, but I can't complain since I am a bit tired of the "wannabe 5E" games that give us exactly the same everything, and I wonder why I am not just playing 5E.
This time, I hope I don't bounce off.
And I find those books someday.


























