Friday, April 26, 2024

Fallout Kills D&D?

It is funny how the Fallout roleplaying game sold out worldwide after the Amazon show.

A small team of creative showrunners captured the imaginations of the "wider audience." They did this by honoring the lore and original creators. Fallout has won over the "normies," Now, you will see a shift away from D&D.

Fallout has replaced Stranger Things.

If I were a YouTube live-play streaming show, it would be Fallout, Fallout, Fallout.

I would not be playing D&D to a small crowd of D&D players; I would be playing the Fallout RPG and attracting mass-market viewers. Chase the wave.

Fallout may replace D&D in the larger culture.

Is it a fantasy game? No, but it doesn't matter. People are fickle. Fads change. D&D fantasy cosplay and play-acting may be seen as "old" and "dated."

The sad thing is for D&D, they got taken for a ride by Hollywood, bought a movie studio (and sold it for a considerable loss), and are now falling into the trap of trying to modernize their IP for a small crowd on social media for a handful of book sales. All it does is destroy their brands. Keeping the lore untouched would make it a much more attractive property for people to create shows with.

They had the right idea trying to get into entertainment.

Where they went wrong was buying a movie studio.

They bet everything on one movie and blew it.

The original creators of these worlds are getting older, and they are being pushed to the side when they could easily be creative voices for projects like Fallout. The creators of Dragon Lance have been alienated, and the creator of the Realms isn't getting any younger. The people who could help create a Fallout TV show success are being pushed to the side by small-minded people who just want to make books for social media popularity, which targets primarily non-paying customers. Or a book-only crowd, which is tiny.

Here's a tip: Social media popularity and book buyers are nothing compared to having a hit TV show.

They had the IP to do this but needed the vision and self-control to do it right.

They tried to make D&D the only fantasy game with the OGL debacle. They angered so many old-time players that they tanked their movie. The rest of the hobby saw their OGL license as a threat and walked away.

Now, all they can do is make mobile games.

It is a sad end to many great stories.

It was also a happy beginning to many others in other games.

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