Tuesday, February 25, 2025

ADAD House Rules: Grok 3 Character Classes

Over on the ADAD House Rules Page, I added a simple tutorial for using Grok 3 to create ADAD/OSRIC/AD&D first-edition character classes using AI.

I am still not using AI art on this site since it takes jobs and artist talent from our communities.

But seeing and experimenting with AI-created character classes is something I have never seen before, and it produces some interesting results for just about any character class idea. I have gotten great results for barroom brawler, barmaid, torch bearer, dragon handler, axe master (fighter subclass), magic school teacher, and many others.

Also, I don't recommend doing this and then "selling it on DriveThru" since that is cheap and low-effort. However, this is fine for personal use if you only use it yourself. If I see someone doing that, they are getting a one-star review!

The characters are simple enough to pull this off with the first edition. Having AI design an entire 5E class with subclass choices that level up would take a lot of work since 5E puts a lot of "design effort" into subclasses. AD&D does this just fine, and the generation and prompts are quick.

Seeing first-edition characters going from level 1 to 10, getting abilities as they level, and having those reflect whatever you want is mind-expanding fun. If you wish to see a one-off class for a "Mermaid Trident Warrior," you can have that instantly. The class won't likely be balanced, but that is where your human mind comes in to tweak and fix the design.

This may diminish the skill and effort of game designers who put a lot of careful work and testing into a class and open the door for tons of junk to enter the hobby. This is a better use as an idea generator and something to create a new framework to begin work on. I will stress personal use only and use these as a recipe to "bake new ideas" with.

My Torch Bearer had this power at the 6th level:

Beacon of Hope

At the 6th level, the Torch Bearer can rally allies with their light. Once per day, they can hold their light source aloft for 1 round, granting all allies within its radius a +1 bonus to attack rolls and saving throws for 1 turn (10 minutes). At the 10th level, this becomes +2 and lasts 2 turns.

It is an interesting power, and I would increase the daily use limit, but I have never seen anything like it. And I have never seen a torch-bearer class designed with 10 levels of powers, an XP chart, hit die, minimum stats, and all the other trimmings.

If you see something you like, put it in a Word document and save your work! You can always return to a query, but having these in a personal idea stash is smart.

Again, please use this ethically and for personal use only. AI use has responsibilities attached, just like driving, gun ownership, a hunting license, or any other human right that society gives us that can hurt or negatively impact others.

This is also very scary, and it warps my mind about what pen-and-paper gaming will be like in five or ten years. Will entire role-playing experiences be AI-created, with the AI understanding dungeon mastering and every player living in a world of their own creation—with custom classes, races, peoples, NPCs, and every other aspect a DM usually comes up with? Will we even have traditional books with lists of character classes, monsters, races, and other content?

Will we even have "gaming as books," or will it be "gaming as an AI platform?"

At that point, how will the rules change? Will we even have rules, or just a set of descriptors for our character, like Cypher System?

It is a scary new world in which we live.

But also one that may have infinite possibilities.

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