It is a unique that most very pen-and-paper game has built in the dependency of having a referee in order for the game to be played at all. Let's take away the "referee as a playing participant" for a moment, and just use the referee as someone that runs the numbers, controls the monsters, and lets the players know what happens next in the module - sort of like a computer (much like DnD4's referees). It's like every computer game needing someone in the home office manually scrolling the Mario level, spawning monsters, and advancing the game to the next world.
Modern Boxed Games
Modern boxed adventure games do without a referee, and even have the players round-robin control of the monsters. There are rules set about how monsters attack, when goals are completed, and how the game works without a referee. Games like Magic the Gathering or Warhammer don't need referees either, although competitive games tend to be easier to run without one. Cooperative games without referees are gaining popularity, and many of the modern boxed games we review are like that.This brings us to the 'network effect' another one of those terms introduced into the pen-and-paper lexicon back with DnD3's introduction. What the network effect means is this: you will play the game that most of your friends are playing, because it is hard to find a game otherwise. In the 50's this was called peer pressure, and of course you needed to have your officially licensed Davy Crockett musket and coon-skin cap, because all the other kids had one. It is a situation that lives in the dreams of marketers and product managers, for sure.
The Network Effect
What makes the 'network effect' so powerful is the previously discussed 'system lock in' - you can't find another game because people don't want to spend money on them or spend the time learning them. Combine this with the game literally being controlled by a select group of hard-core players, the referees, and you have setup a system that lives and dies by how many referees in the world that are willing to spend the time and money to learn and run your game. Referees should get the game for free, because you are asking so much of them, and one good referee can bring a whole group of players into the hobby.It is a bit of a cynical view, I admit, but there is a lot of truth to the legacy that is setup around the DnD3 rules set and the descendants of those rules. The worst part about the OGL and the DnD3 ruleset is the lack of support in the license for anything other than tabletop play, so every game that comes from this hierarchy is limited in how it can be played - more on this in a later post. What is interesting is that the 'referee is required' mantra is being repeated in the next edition of the game, when a lot of the modern tabletop games are actually moving away from having a referee to play.
I will admit being a referee is one of the most enjoyable and satisfying parts of playing for me, but we need to think outside the rulebook when we do a true next-generation design. Every player at the table should be able to just pick-up-and-play, and referees should be an optional way of playing, and I dare even say they should not be the preferred way to play. Good game design can overcome this, to take a game to the next level.
Referees in Monopoly
Like roleplaying, a referee can be introduced into any game, even Monopoly. Technically speaking, a referee is someone who introduces story situations and out of the rules elements to the game, decides difficulty and success, and hands out optional rewards for completing those goals. In Monopoly, a referee could rule that everyone goes to Vegas, and the players get to bust out a deck of cards and play blackjack with the game's money for the next 15 minutes. This is incredibly fun, but the core assumption is the game still works when the referee is removed. The referee-less aspect of the game is preserved, and "no referee" is the default mode of play.Boxed games covering fantasy and all types of adventure are re-discovering the magic in making everyone a player, and moving back to the Monopoly standard of play. The fun happens when you make having the referee optional, and the referee does not have to worry about the manual parts of the game (like moving around the board), and be the creative fae spirit introducing random stories and challenges to the game. Making a game play without a referee actually frees the referee up to work incredible magic.
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