Tuesday, January 1, 2013

Referee's Screen: Star Wars Edge of the Empire II, part 2

Part II: The Polyhedral Menace

Meet the Dice

Today, let us meet the symbols on the Star Wars: Edge of the Empire game. They are an interesting collection of mahjong-like symbols used in every roll to determine a four-axis result: success vs.failure, good outcome vs. bad outcome. I say mahjong-like and I mean it, the symbols on the dice cancel each other out like in mahjong. It is an interesting Eastern influence on the game, and one that harkens back to Star Wars' "Seven Samurai" inspiration.

We came up with our own fun names for the dice, to help us remember what they are for and what they do, and I will share those below. They are intended to be a fun way to understand how the dice work, and how we use them in the game.


Bang: This symbol is the success symbol, which we call a bang. Bang means explosion, and in Star Wars, the side causing the most explosions is usually the more successful one. Bangs are probably the most important result in the game. Bang is also one syllable, so George will announce, "4 bangs on this roll!"

If you roll positive bangs, the roll is a success. Many bangs indicate greater success, and if you get over four, we houserule you can say something crazy and stupid at the table to celebrate, "Don't get cocky kid!"


Sith: Countering the bang is the Sith, which the game calls a failure result. Siths oppose bangs, and remove them from the roll, one to one. We liken this to Siths being emo, negative, and generally opposed to the action movie trope of 'explosions are good.' Sith usually live on the darker dice, which is typical, and they are a bad result.

If you roll more Siths than bangs, the roll is a failure. Roll enough, and you have really failed big time. It's time to start thinking about career choices when you roll four or more, Leia is wounded, and you have a whole battalion of stormtroopers asking what you are trying to do by getting through that blast door.



Fuzzballs: Before you say this picture is upside down, I will tell you that this looks exactly like Luke's haircut in Star Wars. In fact, it looks like any good hairstyle in the 1970's, and it brings it's good-looking karma with it, what we affectionately call the fuzzball. In the game, this is called an advantage, but we liken fuzzball to that 70's magic of Farah Fawcett, blow dryers, and hairspray. Roll a lot of them, and you can laugh it up, fuzzball.

Each fuzzball increases the magnitude of something good happening because of the roll, independent of the success or failure of the roll. Roll a lot of them, and you are guaranteed something good happening; because in Star Wars, if your hair looks good while doing it, it doesn't matter if you are winning or losing. Just ask Billy Dee Williams or Chewie about Hair Club for Men.


Death Stars: The only thing awesome enough to counter Luke's hair is the Death Star. The game calls these threat, and each one cancels a fuzzball. Advantage and threat work exactly like success and failure, one cancels another on a one-to-one ratio. Rolling lots of them puts you in the cross hairs of fate, or the Death Star, your choice.

If you roll more Death Stars than fuzzballs, you have a roll that produces a negative consequence. If you managed to disarm the starship's engines but accidentally set the self-destruct sequence, you've probably rolled a ton of these small moons, and you are about to have a very bad day. Sometimes, you don't even know how bad it is until later. If you are rolling to find a safe landing spot in an asteroid, and the landing spot that has teeth, you've rolled a bunch of these suckers.


Palm Trees: Play the Star Wars music now, you've just rolled a palm tree. Oh yeah, we are looking at another upside down die, this time, the game's triumph symbol. This is technically treated as a success, but is a very good roll to make. They look like palm trees in Hollywood, complete with a little sun behind them. Getting one of these on the roll guarantees your adventure blockbuster status. This is Hollywood, after all.

One of these could send that photon torpedo down the air shaft. They act like successes, but they are that extra special "play the music and swing across the chasm with the princess" results that make your character oh so cool. Roll two of these, and you are probably eligible for bullet-time and a cool soundtrack to back you up. I hear Mace Windu has gold plated dice that are covered with these symbols, for when he needs to bust out his 'd12 ass kickers.'


Bikini Bottoms: The only symbol fierce enough to counter a palm tree is the dreaded bikini bottom. Ask Leia, if you end up in one of these, you have hit absolute rock bottom. Yes, it's upside down. Yes, it's a silly name, but it has a Star Wars pedigree in the inspiration, and bikini bottoms and palm trees go together like nothing else we know. And yes, we know it's a Sith symbol.

The game calls this the despair symbol, and they cancel triumphs. When you roll one of these, the 'Star Wars despair' music comes on, someone dies, something terrible happens, and the 'bad feeling about this' happens at the worst time. You know you've rolled a bikini bottom when you blow your charm roll at a party, and walk into the next room, where Vader and Boba Fett are just finishing up their appetizers.

May the Dice Roll with You

Well, that does it for our twisted little view on the dice, and hopefully this helps you remember what symbol cancels what, and how they are used in the game. Yes, we do use our crazy names for them around the table, and we have fun with the results. That's what the game is about, fun, and coming up with silly names for the rolls and their results adds to the party atmosphere around the table. They days of laughing at a RPG, quoting your favorite Star Wars character, and having fun are back.


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