Monday, December 5, 2022

Mail Room: Covert Ops

Once upon a time, there was the old TSR game Top Secret, and you could roleplay James Bond, Mission Impossible, Mack Bolan, Able Team, or any "spy action commando force" you could imagine - even GI Joe.

That game destroyed our original Mystara D&D game. Roleplaying as a superspy or commando was way more fun than poking orcs with swords, casting the magic missile spell once per day, or hauling 700 pounds of silver coins into town and figuring out the exchange rate.

Our early fantasy roleplaying never recovered when Car Wars came around, and that was way more fun than superspies - since Roger Moore was getting old and James Bond was not that cool anymore. GI Joe kept going, but we switched from Top Secret to Aftermath, which just felt like a better "military sim" to us than the fiddly percentage calculations of the old Top Secret game.

Fast forward 40 years to DWD's Covert Ops game, and this is the great 1d100 system they use in their excellent Frontier Space game, and this does everything superspy and 1980s action movie fast, fun, and easy to play. This is the worthy spiritual successor to Top Secret, the 007 RPG, and many more modern attempts at superspy roleplaying.

All of DWD's games are great, and they feel so incredibly 1980s 1d100 roleplaying in that style and feel. They need a Gangbusters/Noir/Detective focused game, but I am sure that would be easy enough to hack with Covert Ops.

A great game, I love the company and rules, and this is one of those keeper games on my most-played shelves. More soon.

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