Friday, November 11, 2022

Paizo Honestly Does a Better Job

https://www.dndbeyond.com/posts/1375-leveling-up-our-creative-process-learnings-from

Honestly, Wizards, I feel Paizo does a better job at inclusivity and sensitivity than you.

I have been gaming all my life, so not a lot bothers me or gets under my skin, and I like for writers to have more freedom and not be second-guessed. If you hire good writers and artists and tell them your audience expects a certain level of tolerance and inclusion, like Paizo, then you will not make these stupid mistakes and need to hire yet another reviewer before your work goes out the door.

Which will add time and cost to all Wizards' products.

And also, frankly, water them down to something worse than AD&D 2e's level of mass-market, safe-for-everyone, non-controversial "pop fantasy" mush.

You wait, demons and angels - removed.

Humanoid races - removed.

Alignments and the notion of evil - removed.

Death - removed.

Even spells like "hold person" will be scrutinized as a "non-consensual interaction" mechanic and instantly become problematic.

Once everything is fixed, these consultants will try to keep their jobs and find new things that are problematic. It does not stop, and it will not stop.

We head down the AD&D 2e road again, folks, and I get this feeling this is a huge mess and possibly the high-water mark for D&D before it begins its decline. Everything will be hyper-analyzed and picked over, not just by consultants but by the public and media. Everything will be potentially problematic. Any release will have problems, and they will constantly be backtracking and revising books.

This feels like the moment we point back to and say, "This was when the game started to go downhill."

But it doesn't have to be that way.

A better team of writers and creative professionals can create a better product and still be inclusive while allowing players to take the training wheels off. And you don't need layers of sensitivity consultants because, guess what, that is what your writers and artists are supposed to do.

Paizo has lots of controversial content in their game, and they do a better job at inclusivity and representation than Wizards. They don't need to publicly shame themselves. I disagree with how far Paizo sometimes goes because I feel it draws in too high of a technology level for a fantasy game, but that is not a slight against inclusivity. It is a nitpick with design and them going "too steampunk" for my tastes. And Paizo gives you the freedom to include "sensitive topics" because - you know - horror gaming is a thing. And Paizo treats the subject maturely and talks about how you can include things like that in your game if your players are cool with it.

And Paizo's fans are highly progressive, and I have not really heard of any controversies with their game and how it is set up. The door is at least open with Paizo to run an edgy game. They still understand adults are a part of the audience and that adults have free will and can make choices for themselves. Paizo feels like the more progressive company that respects freedom and free will better, and Wizards feels like the creative team that needs "detention monitors."

Ugh.

I feel bad for Wizards, because I know where this comes from. I feel Wizards embarrassed Hasbro with Spelljammer. And I feel the company "got them on a call" and "forced them to publicly address the issue."

This happens.

This is Wall Street.

There is no freedom or creativity here, only profits and not rocking the boat.

But honestly, I feel Paizo and Pathfinder 2e do all of this right. And even better, they allow you to turn all the "safety switches" off and let you play the game how you want.

No comments:

Post a Comment