I love this article, especially the content of the "meet the players" section, and around this quote:
Once upon a time, after our first few games, Jim discovered the hard way that a player’s reputation, once lost, is not easily regained. After reneging on a few treaties and making dodgy promises not to invade planets, he soon realized that no one would trust him in subsequent games and ended up as a miserable pariah, a victim of the metagame.Do you find a player's reputation and play-style in one game extends to later games? This is a fascinating subject, how a player's psyche not only determines strategy (in all play-thoughs), but also how other players treat him in future play-throughs. There are great descriptions of player types in here, the careful, the min-maxer, the long thinker, the dynamic player, the one-true-way player, and others. It is great stuff, and worth reading the article for.
Check it out, another great article today to ponder and sink your teeth into, especially if you are into game design.