Monday, August 17, 2015

Basic Fantasy: Seriously Impressive Value

Did you see these? Amazon has the Basic Fantasy Role-Playing Game 3rd Edition for $5.

Five dollars.

This is a complete game book for five bucks. Yes, it isn't 1980 anymore, this is 2015, and this is a seriously great value for such a great retro-clone old-school game.

Did you see the monster expansion for Basic Fantasy?

Oh yes, and this one is 180 monsters in the The Basic Fantasy Field Guide for under four dollars.

Seriously, what in the roleplaying world is going on? Four dollars?

Ordered.

For those of you in the know, Basic Fantasy is a retro-clone that keeps the best parts of D&D 3.5 and throws the rest of the complicated parts away. It uses a D&D 3.5 style rising AC and target number where the monster's AC is the to-hit target number, yet clones most of the original D&D spells, feeling, and flavor. It is a seriously cool game that gets back to the hobby's roots, is simple, and most importantly...

Look at those prices.

You can download the PDF of the main rules for free, so this game is great for groups that want to play something yet not invest a lot of money in expensive books. Does it bother me that this isn't D&D 5? Not in the least, and in fact, I welcome a return to the old days in spirit and feeling, where dungeoning was deadly, your ability to pry room descriptions out of the referee in real life gave you a better chance of survival, and you didn't need rules longer than an IRS tax form. I love the old-school rules and feeling of freedom in both refereeing and playing.

Your real-life wits mattered, not your character build.

Best of all, the old-school rules this was inspired by came before the influence of videogames and MMOs which tainted our hobby. It is purist, it is old-school cool, and it is cleaned up slightly with some sane compromises that old-school D&D should have had.

Think of it as a sort of classic-retro Monopoly sort of game where you are playing the game as it was meant to be and you'll get it, and can sell it better to players.

You know what's better?

I picked up six modules for under four bucks each in my order. Take a look at these:

Morgansfort, a starting base adventure module for under four bucks. This reminds me of the old "Keep on the Somewhere" style modules that gives a party of adventurers a home base with some intrigue, inns, shops, NPCs, and other necessities that allow the party to have a home when they aren't out dungeoning. Seventy pages too, which puts it just a little under the size of a Pathfinder adventure path installment.

The Chaotic Caves, a sandbox style starter module that mimics some of the old 'pack in' starter modules of the old D&D game. For under four bucks you get a starter module that gives you that 'just starting out' experience.

How about Adventure Anthology 1? Four dollars for fourteen short adventures? Or Fortress, Tomb, and Tower: The Glain Campaign a three-adventure campaign for under four dollars? Or Tales from the Laughing Dragon: A Dragonclaw Adventure, another three adventure complimation for under four dollars? Or even Monkey Isle, a savage-island style wilderness exploration adventure for under four dollars?

Eight books for about thirty dollars? Mind you, most of this is content for the game master in 352 pages of adventures and campaign locations, and there is a 170 page rulebook (with free PDFs) for the players. About 70 pages of the basic book are monsters (with the rules being about 100 pages long), plus an additional 84 in the monster expansion for about 154 pages of monsters. All this for a grand total of 606 pages of fun for the price of one D&D 5 or Pathfinder rulebook is a great deal.

Considering all the play time you will get out of these, it is like picking up a classic retro game collection on Steam and having months worth of material to play with. Yes, you need players that are interested, but sometimes a deluge of releases like this at these prices can attract an interest all their own.

This is what I like to see, the old-school community seriously stepping up and putting great stuff in stores like Amazon at prices that shock the customer. This is how old-school competes with the thirty-dollar (fifty retail) art-book games that continually try to redefine what the original editions got right in numbers, simplicity, and feeling the first time.

Who would have know that 2015 was going to give us some very cool old-school gaming surprises such as this? This is very cool stuff, and worth supporting and playing.

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