What is the AC on "no armor"? Well, if you didn't catch the one reference to it in the character creation steps under Choose Equipment, you won't find it in combat or the equipment section. Seriously, put "clothes/no armor" in the equipment section as an option and let us find the rule there too. You get the impression that everyone in this world wears leather armor.
How do you fill in Saving Throw boxes? You're not even told until the end of chapter 7, the Ability Scores chapter, four paragraphs in that you add your Proficiency Bonus to your class' chosen Saving Throws. The DC for spells is mentioned in this section, but it isn't actually calculated until way later in the final Spellcasting section.
Don't hide things from me when I have players waiting!
The Inspiration checkbox is added to this set of rules (and it's absent from the Starter Set sheets, though the motivations it depends on are still there), yet there is no mention of how this is used. We were searching through the book trying to figure out what this box was used for and how it's used before we could get going - which we never did because it was midnight and we had to quit. Some in my group gave up and photocopied the Starter Set characters.
We're not the type of group that can just throw things together and play without understanding things. I kinda like to know about the new rules and changes before we get playing so our group can have the 'full experience' when we start playing, as do my players. So yes, it does take us longer to get started, but we aren't having any of that 'oh, we were playing it wrong' nonsense later. New game, new experience, and we want the full monty on the first hit.
There's also no table of contents and no index for this 110-page document. To the designers and those familiar with the game, it's no problem using this document for reference. For new players, using this booklet is a nightmare when learning the game. It is much harder than it needs to be, and if you are depending on this document to be the source of information for new players, it is not an ideal experience. We ended up using PDF search to find phrases and mentions of different terms and rules in order to piece together how things worked.
So we didn't have a great experience with character creation here, and DarkgarX fired up the free version of Hero Builder and created his same character with the Pathfinder Beginner Box ruleset and was happier with the results. I told him "don't bring Pathfinder into this!" yet he did. Still, the Hero Builder sheet was glorious and simple, with boxes telling you how every number was calculated and there was nothing to search a book for. For a new player, give them Hero Builder and let them have fun.
What I would have paid for something that takes you through character creation step-by-step, with all the options and information presented right there. A book like that would have helps us a great deal, and I would have loved a "what is different" section for players of older editions. Last night's character creation session felt a bit too decidedly 'old school' for me, where it took hours to figure things out and we were left wondering if we did things right.
So not a great experience in character creation last night for us unfortunately, but I'm still positive and hopeful about the D&D 5 system and worlds, so I am calling this one a miss and waiting for the Player's Handbook to sort things out. We are still forging ahead and playing the game, it just feels like a small setback for us on the first night when we wanted an experience that rocked us and gave us a great start with the new rules.
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