I am working on gathering together basic playtest documents for SBRPG 2.0, and coming up with a plan for their release. Part of the problem is the original game is so large, and pulling everything out and organizing takes time. The plan is to create a series of version 2.0 documents covering the basics of what's needed to play, and releasing them on the blog as PDFs. We need to cover:
- Character Creation, Skills, and Special Moves
- Class Design
- Race Design
- Power Systems and Power Design
- Game Rules (Rolls, Tasks, Movement, Hazards, and Travel)
- Combat and Damage
- Vehicles, Equipment, and Weapons
- The World (Game Worlds, NPCs, and Factions)
These are the eight main sections to the game, and the PDFs will be released as they get completed. I want to simplify a lot of what's there, boiling the game down into the essential pieces, and creating areas where the gaming group fills in the rest. Weapon lists, gear, power lists, and most all the hard data will be pulled out and put into web supplements - they do not need to take up space in the rules beyond a basic list of getting started gear.
It is a fair bit of work revising a game, and it makes me appreciate efforts to update other RPGs. Starting fresh is always cool, but sorting through an established game and figuring out what works, what needs improvement, and areas the game needs expansion is a lot of work. In upcoming posts, I want to talk about areas the game could be improved, and also drop hints of a couple cool ideas we have for the future.
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