I moved my premium ACKS books to my most-played shelf, alongside Adventures Dark & Deep, OSE, and 3.5E. This has replaced 5E, and in a way, I don't really care about "losing 5E's builds" or characters. I really don't care that much for a system that forces me to visit online sites to create characters for my games. My data and my character sheets are mine, not yours.
It is more "cloud service BS" that all my creative work with characters, histories, backgrounds, adventures, campaigns, and images will eventually get fed into AI. I have a choice, and I say no, I am sorry, I do not consent, and thank you for nothing. If 5E needs to die, it is because of the game's cloud service requirements. It sounds terrible, but I hope all of the 5E live service sites fail, since it will save the hobby.
Sorry, I don't need websites and live services to play these role-playing games. All of this profit motive will kill the hobby and turn it into a scammer and corporate-buzzword-filled mobile game nightmare. Buy credits and special currencies now to advance to the next level! Remember to buy a few more special character boosts! Get those Forgotten Realms Dragon Coins now!
Let D&D die if this is what D&D is going to become.
I will play other games and walk away from the mess. In a way, it feels like walking away from Windows and using Linux. I own my game, my data, my characters, and my imagination again. I am not being forced to buy subscription services. I have freedom. The politics and people guilting you into playing this game or that are gone, just because the "platform buy-in" fandoms are no more. Sunk costs create platform activism, which in turn creates toxicity.
The people running the game also feel your sunk costs into the platform will force you to defend anything they put into the game or marketing material, no matter how inane, nonsensical, or silly. Putting wheelchairs in the game has nothing to do with representation; it has everything to do with forcing you to bend the knee to their control. You have to defend it; it is in the book. This sets you up nicely for the next step, which will affect your wallet, and you will be forced to defend that, too.
I can't ethically defend Wizards any more than I can ethically defend Microsoft.
And if a Linux distro "sells out," I keep my data and migrate to a more ethical distribution. I have choices in this world. With D&D and Windows, I don't. Even your characters are locked down and tied to a website. You don't own them or the campaigns you put in these tools, and read the fine print before your data gets fed into an AI model.
With Linux, I own my computer and my data. I choose to opt in to tracking and online ads. Nobody is going to scan my personal files and report the contents back to advertisers.
With PDFs and character sheets I run by hand, I own my games. I don't need to pay anyone to play it. I don't need live services to play with my friends.
ACKS is a good game. This is an alternate-universe D&D where the entire world exists in a cinematic reality. This is not the silly D&D multiverse with the 1001 silly food-coloring-hued marshmallow shapes representing fantasy races that are all the same anyway; ACKS is a human-based game and reality (with dwarves and elves), but with diversity properly represented through cultures and skin tones.
ACKS gets diversity right.
ACKS feels serious, with a weight and drama that the game brings to the table. This is still your bog-standard B/X-style task and combat resolution system, so there is not much mechanically new here. This is still class, levels, AC, hit points, Vancian magic, weapon damages, combat, and X+ throws. Many systems, such as encumbrance, are simplified. We have fantastic multiple race-as-class options that add to the lore and culture.
And ACKS works efficiently with anything B/X, so all my OSE books work perfectly. Even classes and characters from other systems can port in and play alongside ACKS characters. Monsters are compatible. Adventures work as-written, and all the monster stats work fine.
But more than compatibility, ACKS is high drama. This is a sort of "fall of the Roman Empire" type of game, but with a fictional empire and a fantastical setting. The sky is the limit in this game. I can conquer land, raise armies, and become a king. I can have heirs and have the next generation go out to be their own adventurers.
The game sets out to deliver on the original D&D promise of the dominion endgame. It provides a complete kingdom simulator, like the tabletop game, but as a fantasy version of Twilight Imperium. There has never been a fantasy game this ambitious and full of fun, and while many OSR games stop when you leave the dungeon, this goes all the way.
The original 5E designers betrayed the spirit of the game by writing henchmen and dominion rules out of the game, and set us up for the terrible mobile-phone-game place we are in today. Many like to tout that as an achievement, but there are plenty of downsides to 5E that we are now stuck with.
ACKS delivers.
It may take three massive tomes to do so, but the game delivers on its promises.
This feels like the Sparticus series, gritty and dirty, realistic and brutal. I caught an episode of this on Netflix, and went out and bought the physical media since this one (and the Rome series) are keepers. This is not your cosplay, no helmets, Tiefling and Dragonborn, floofy American anime adventure series, like most D&D culture is these days. This is gritty, dirty, violent, and honest.
And I like the classic three races of humanity, dwarves, and elves. This is the perfect mix: not so many that no one can relate to each other, or so few that everyone at the table is talking in an animal voice. We throw out all the silly marshmallow shapes that don't mean anything anyway and let people roleplay cultures that feel more grounded and real. One newer game has "punk rock time travellers" as a race option. Unless that is from some anime I haven't seen yet, I have no clue what that is even doing in fantasy, nor can I relate to it in any meaningful way outside of Cyberpunk.
This strange cosplay culture around D&D, where it is more about Victorian dress up with plastic swords, face paint, and Tiefling horns, has gotten stale and tired. The entire modern-day look and feel of D&D is a parody of the hobby, where the Steampunk cosplayers ended up, and it shows in the game's art, which tries to sell it as a lifestyle.
I'm wearing plate mail! Look at this metal shoulder pad! It is as bad as the chain-mail bikini, minus the beauty of the human figure in an artistic sense, replaced by Hot Topic fantasy clothing. I like the classic Boris Vallejo art. The new D&D art sucks and looks like face-forward, unable to draw in perspective or from behind, AI-seeded work stitched together and painted over in Photoshop.
But, ACKS is a nice game. Yes, there is some AI art in here, too, and you can't really get away from it these days. But the tone and style are far better than the D&D alternative that frankly looks like every other game these days. At least ACKS sticks to a "Fallen Rome meets Conan" sort of style of gritty fantasy art, and it is a good thing.
And the ACKS world model is simple. The Fallen Rome part sets you up to be the hero. The ancient world, being a land of evil magic, serpentmen, demons, and twisted Conan-like cults, is what the world will fall into again.
Unless you act. The call to be a hero is there.
As I sunset 5E as the 2014-2024 game, I know it had a good run. But what it is today is not how it started, and the game has been going downhill since Tasha's. The rampant powergaming and overpowered builds, the bleh classes, and the new OP ones, it's all just an MMO these days, when MMOs give me more enjoyment and fun. I would rather play World of Warcraft than 5E, even without the "ability to tell stories together," since that is not 5E's focus anymore. WoW does the power build and gaming fun better.
For solo play, I want more than 5E, and I like story, setting, and a promise of something beyond powergaming with zero exploration, social, or dominion gaming. ACKS gives me the full package and delivers on the promise.
ACKS is a modern classic.